//Activates when something enter the trigger attached the the enemy gameObject private void OnTriggerEnter2D(Collider2D collision) { //check if what hit this trigger was indeed the player if (collision.gameObject.tag.Equals("Player")) { manager.PlayerDied(); } }
void Update() // Update is called once per frame { //move(me); checkGround(groundCheck, 0.4f, groundMask); //are we in air? if (playerHealth <= 0) { deathCall.PlayerDied(); Destroy(gameObject); } }