public DeathItem(WorldObject wo) { WorldObject = wo; Name = wo.Name; Category = GetCategory(wo); AdjustedValue = wo.Value ?? 0; // stack size? }
public DeathItem(WorldObject wo) { WorldObject = wo; Name = wo.Name; Category = GetCategory(wo); AdjustedValue = wo.Value ?? 0; // stack size? if ((wo.StackSize ?? 1) > 1) { AdjustedValue /= wo.StackSize.Value; } }