public static void RefreshPlayerView() { CursorController.HideAttackCursors(); CursorController.HideConfirmAttackCursors(); CursorController.ShowMoveCells(); CursorController.RefreshAlarmCursors(); SetState(State.PickAction); Menu.Refresh(); ActionInformation.Hide(); DeathInformation.Refresh(); MenuCamera.Refresh(); }
private void OnDie(DeathInformation e) { lastKillPosition = e.deathPosition; existing--; if (doSpawn) { if (timeBetweenInvokes.y == 0) { SpawnToMax(); } else { Timing.RunCoroutine(_WaitThenSpawn().CancelWith(gameObject)); } } }
// Token: 0x06001092 RID: 4242 public override void Serialize(Archive ar) { if (ar.Reading) { int num = ar.Serialize(0); this.Deaths.Clear(); for (int i = 0; i < num; i++) { DeathInformation deathInformation = new DeathInformation(); deathInformation.Serialize(ar); this.Deaths.Add(deathInformation); } DeathWispsManager.Refresh(); return; } int count = this.Deaths.Count; ar.Serialize(count); for (int j = 0; j < count; j++) { this.Deaths[j].Serialize(ar); } }
private void OnDie(DeathInformation e) { existing--; }