Esempio n. 1
0
    /// <summary>
    /// 玩家死亡
    /// </summary>
    private void PlayerDeath(DeathDto deathDto)
    {
        string msg = "<color=##ffa502>" + userDtoDict[deathDto.KillerAccount].Name + "</color>" + deathDto.Reason + "<color=##ffa502>" + userDtoDict[deathDto.VictimAccount].Name + "</color>\n";

        Dispatch(AreaCode.UI, UIEvent.UI_SET_GAME_INFO, msg);
        DestroyPlayer(deathDto.VictimAccount);
    }
Esempio n. 2
0
 private void ReceivePlayerDeath(DeathDto dto)
 {
     if (dto == null)
     {
         return;
     }
     Dispatch(AreaCode.GAME, GameEvent.GAME_PLAYER_DEATH, dto);
 }
Esempio n. 3
0
    /// <summary>
    /// 本地玩家死亡
    /// </summary>
    private void LocalPlayerDeath(DamageMesg mesg)
    {
        Debug.Log("AWSL");
        DestroyPlayer(localAcc);
        DeathDto deathDto = new DeathDto(mesg.Account, localAcc, "戳死了");//TODO 枚举定义原因

        smg.Change(OpCode.GAME, GameCode.GAME_DEATH_CERQ, deathDto);
        Dispatch(AreaCode.NET, 0, smg);
        string msg = "<color=#ff4757>" + userDtoDict[deathDto.KillerAccount].Name + "</color>" + deathDto.Reason + "<color=##ffa502>" + userDtoDict[deathDto.VictimAccount].Name + "</color>\n";

        Dispatch(AreaCode.UI, UIEvent.UI_SET_GAME_INFO, msg);
        Dispatch(AreaCode.UI, UIEvent.UI_SHOWHIDE_ETC, false);
    }