public void isEnemy(GameObject attacker)
    {
        Ray        ray = new Ray(attacker.transform.position, attacker.transform.forward);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit, 2.0f))
        {
            hasAttacked = true;
            TurnController.takeAction();
            GameObject t = Instantiate(prefab, hit.collider.gameObject.transform.position, hit.collider.gameObject.transform.rotation);
            if (checkAttack(hit))
            {
                int damage = Dice.d8(1)[0];
                t.GetComponent <TextMesh> ().text = damage.ToString();
                GameObject      hitObject = hit.transform.gameObject;
                DeathController target    = hitObject.GetComponent <DeathController> ();
                if (target != null)
                {
                    enemyStats.setHealth(damage);
                    if (enemyStats.getHealth() <= 0)
                    {
                        target.reactToHit();
                    }
                }
            }
            else
            {
                t.GetComponent <TextMesh> ().text = "MISS";
            }
        }
    }
Esempio n. 2
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    public void isEnemy(GameObject attacker)
    {
        Ray        ray = new Ray(attacker.transform.position, attacker.transform.forward);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit, 2.0f))
        {
            GameObject      hitObject = hit.transform.gameObject;
            DeathController target    = hitObject.GetComponent <DeathController> ();
            if (target != null)
            {
                target.reactToHit();
            }
        }
    }