void GetDealerCard(bool isHole, bool isEvent)
    {
        Card newCard = deck.Pop();

        SoundManager.Instance.Play("Effect_Card");
        if (isHole)
        {
            holeCcn = newCard.CountingScore;
            dealer.GetHiddenCard(newCard, 0.5f);
        }
        else
        {
            ccn += newCard.CountingScore;
            dealer.GetOpenCard(newCard, 0.5f);
        }

        if (isEvent)
        {
            dealer.DisplayStateUI(delay: 0.9f);
        }
    }