private void Update() { if (Time.frameCount % 5 == 0) { DeadlyDeadlyGoopManager goopManagerForGoopType = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(EasyGoopDefinitions.CharmGoopDef); goopManagerForGoopType.AddGoopCircle(this.aiActor.specRigidbody.UnitCenter, 1.5f, -1, false, -1); } }
private void DoNapalmSynergy(Vector2 position) { if (!ddgm) { napalm = Tools.sharedAuto1.LoadAsset <GoopDefinition>("napalmgoopthatworks"); ddgm = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(napalm); } ddgm.AddGoopCircle(position, 3f); }
public void Update() { if (m_WasKicked) { if (GetAbsoluteParentRoom() == null) { m_WasKicked = false; willDefinitelyExplode = true; SelfDestructOnKick(); } FlippableCover m_Table = GetComponent <FlippableCover>(); if (m_Table) { if (m_Table.IsBroken) { m_WasKicked = false; willDefinitelyExplode = true; SelfDestructOnKick(); } } } if (m_shouldDisplayOutline) { int num; DungeonData.Direction inverseDirection = DungeonData.GetInverseDirection(DungeonData.GetDirectionFromIntVector2(GetFlipDirection(m_lastInteractingPlayer.specRigidbody, out num))); if (inverseDirection != m_lastOutlineDirection || sprite.spriteId != m_lastSpriteId) { SpriteOutlineManager.RemoveOutlineFromSprite(sprite, false); SpriteOutlineManager.AddSingleOutlineToSprite <tk2dSprite>(sprite, DungeonData.GetIntVector2FromDirection(inverseDirection), Color.white, 0.25f, 0f); } m_lastOutlineDirection = inverseDirection; m_lastSpriteId = sprite.spriteId; } if (leavesGoopTrail && specRigidbody.Velocity.magnitude > 0.1f) { m_goopElapsed += BraveTime.DeltaTime; if (m_goopElapsed > goopFrequency) { m_goopElapsed -= BraveTime.DeltaTime; if (m_goopManager == null) { m_goopManager = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(goopType); } m_goopManager.AddGoopCircle(sprite.WorldCenter, goopRadius + 0.1f, -1, false, -1); } if (AllowTopWallTraversal && GameManager.Instance.Dungeon.data.CheckInBoundsAndValid(sprite.WorldCenter.ToIntVector2(VectorConversions.Floor)) && GameManager.Instance.Dungeon.data[sprite.WorldCenter.ToIntVector2(VectorConversions.Floor)].IsFireplaceCell) { MinorBreakable component = GetComponent <MinorBreakable>(); if (component && !component.IsBroken) { component.Break(Vector2.zero); GameStatsManager.Instance.SetFlag(GungeonFlags.FLAG_ROLLED_BARREL_INTO_FIREPLACE, true); } } } }
private void Start() { m_StartRoom = aiActor.GetAbsoluteParentRoom(); //This line determines what happens when an enemy dies. For now it's something simple like playing a death sound. //A full list of all the sounds can be found in the SFX.txt document that comes with this github. base.aiActor.healthHaver.OnPreDeath += (obj) => { AkSoundEngine.PostEvent("m_BOSS_blobulord_burst_01", base.aiActor.gameObject); }; base.aiActor.healthHaver.OnPreDeath += (obj) => { DeadlyDeadlyGoopManager goopManagerForGoopType = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(goopDefs[0]); goopManagerForGoopType.AddGoopCircle(this.aiActor.specRigidbody.UnitCenter, 5f, -1, false, -1); }; }
public void DoBigPoison(PlayerController player) { if (player.healthHaver.Armor > 0) { DeadlyDeadlyGoopManager goopManagerForGoopType = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(EasyGoopDefinitions.PoisonDef); goopManagerForGoopType.AddGoopCircle(this.m_owner.specRigidbody.UnitCenter, 1f, -4, false, -4); RoomHandler absoluteRoom = base.transform.position.GetAbsoluteRoom(); AIActor randomActiveEnemy = absoluteRoom.GetRandomActiveEnemy(false); randomActiveEnemy.ApplyEffect(Gungeon.Game.Items["irradiated_lead"].GetComponent <BulletStatusEffectItem>().HealthModifierEffect); } }
private void FixedUpdate() { bool flag = Time.time - this.lastSwitch > 10f; if (flag) { this.SetGoopIndex(UnityEngine.Random.Range(1, BabyGoodLovebulon.goopDefs.Count)); this.lastSwitch = Time.time; AIActor aiActor = base.aiActor; PlayerController owner = this.m_owner; SpeculativeRigidbody overrideTarget; if (owner == null) { overrideTarget = null; } else { RoomHandler currentRoom = owner.CurrentRoom; if (currentRoom == null) { overrideTarget = null; } else { AIActor randomActiveEnemy = currentRoom.GetRandomActiveEnemy(false); overrideTarget = ((randomActiveEnemy != null) ? randomActiveEnemy.specRigidbody : null); } } aiActor.OverrideTarget = overrideTarget; } bool flag2 = !this.m_owner.IsInCombat; if (flag2) { this.SetGoopIndex(0); } float num = 1.2f; bool flag3 = PassiveItem.IsFlagSetForCharacter(this.m_owner, typeof(BattleStandardItem)); if (flag3) { num *= 2f; } if (this.m_owner.PlayerHasActiveSynergy("Bubble Love")) { num *= 2f; } base.aiActor.ApplyEffect(charmEffect, 0.1f, null); DeadlyDeadlyGoopManager goopManagerForGoopType = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(EasyGoopDefinitions.CharmGoopDef); goopManagerForGoopType.AddGoopCircle(base.sprite.WorldCenter, num, -1, false, -1); }
private void Update() { if (Time.frameCount % 5 == 0) { DeadlyDeadlyGoopManager goopManagerForGoopType = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(goopDefs[0]); goopManagerForGoopType.AddGoopCircle(this.aiActor.specRigidbody.UnitCenter, 1.5f, -1, false, -1); } if (!base.aiActor.HasBeenEngaged) { CheckPlayerRoom(); } }
private void SPEED(Gun oldGun, Gun newGun, bool arg3) { DeadlyDeadlyGoopManager goopManagerForGoopType = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(EasyGoopDefinitions.FireDef); goopManagerForGoopType.AddGoopCircle(this.gun.CurrentOwner.specRigidbody.UnitCenter, 1f, -4, false, -4); PlayerController player = this.gun.CurrentOwner as PlayerController; if (newGun == this.gun) { this.GiveSpeed(player); } else { this.RemoveSpeed(player); } }
public void Start() { //base.aiActor.HasBeenEngaged = true; if (healthHaver.healthHaver.GetCurrentHealth() <= healthHaver.healthHaver.GetMaxHealth() / 2) { var bs = FlameChamber.prefab.GetComponent <BehaviorSpeculator>(); } base.aiActor.healthHaver.OnPreDeath += (obj) => { Exploder.DoDefaultExplosion(base.aiActor.CenterPosition, base.aiActor.CenterPosition.ToIntVector2().ToVector2()); AkSoundEngine.PostEvent("Play_ENM_highpriest_blast_01", base.aiActor.gameObject); //Chest chest2 = GameManager.Instance.RewardManager.SpawnTotallyRandomChest(spawnspot); //chest2.IsLocked = false; DeadlyDeadlyGoopManager goopManagerForGoopType = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(EasyGoopDefinitions.FireDef); goopManagerForGoopType.AddGoopCircle(this.aiActor.specRigidbody.UnitCenter, 3f, -1, false, -1); }; base.healthHaver.healthHaver.OnDeath += (obj) => { };; this.aiActor.knockbackDoer.SetImmobile(true, "fuckshitdeath"); }
public void DoBigGoop(Projectile bullet) { DeadlyDeadlyGoopManager goopManagerForGoopType = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(EasyGoopDefinitions.FireDef); goopManagerForGoopType.AddGoopCircle(this.m_owner.specRigidbody.UnitCenter, 1f, -4, false, -4); }
private void RemoveSpeed(PlayerController player) { DeadlyDeadlyGoopManager goopManagerForGoopType = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(EasyGoopDefinitions.FireDef); goopManagerForGoopType.AddGoopCircle(this.gun.CurrentOwner.specRigidbody.UnitCenter, 1f, -4, false, -4); }
public void DoBigGoop(PlayerController user) { DeadlyDeadlyGoopManager goopManagerForGoopType = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(goopDefs[0]); goopManagerForGoopType.AddGoopCircle(this.m_owner.specRigidbody.UnitCenter, 4f, -4, false, -4); }