Esempio n. 1
0
 private void Start()
 {
     player      = FindObjectOfType <Player>();
     myCollider  = GetComponent <Collider2D>();
     myRigidBody = GetComponent <Rigidbody2D>();
     myDeadly    = GetComponent <Deadly>();
     myFollower  = GetComponent <Follower>();
 }
Esempio n. 2
0
    void OnCollisionEnter2D(Collision2D col)
    {
        Deadly deadly = col.gameObject.GetComponent <Deadly>();

        if (deadly == null)
        {
            return;
        }
        //Debug.Log("I collided with something that killed me!!");
        //Do stuff with the game over...
        //There is a refence to the game logic script already...
        set_dead();
        Destroy(col.gameObject);
    }