public void DeadAnt(int row, int col) { map[col, row].isDeadAnt = true; // but always add to the dead list DeadTiles.Add(new Location(row, col)); }
public void DeadAnt(int row, int col) { // food could spawn on a spot where an ant just died // don't overwrite the space unless it is land if (Map[row, col] == Tile.Land) { Map[row, col] = Tile.Dead; } // but always add to the dead list DeadTiles.Add(new Location(row, col)); }