void PlayAnimation() { Da.SetActive(true); Db.SetActive(true); Dc.SetActive(true); Dd.SetActive(true); De.SetActive(true); Hand.SetActive(true); PlayTime = Time.time; MovieOn = true; }
public void Reset(Control host) { H1.Reset(host); H2.Reset(host); H3.Reset(host); H4.Reset(host); H5.Reset(host); H6.Reset(host); BlockQuote.Reset(host); P.Reset(host); FigCaption.Reset(host); Pre.Reset(host); Dt.Reset(host); Dd.Reset(host); Li.Reset(host); A.Reset(host); Span.Reset(host); Label.Reset(host); Q.Reset(host); Cite.Reset(host); I.Reset(host); Em.Reset(host); Mark.Reset(host); Time.Reset(host); Code.Reset(host); Strong.Reset(host); }
public void Merge(params DocumentStyle[] styles) { if (styles != null) { foreach (var style in styles) { Section.Merge(style.Section); Article.Merge(style.Article); Header.Merge(style.Header); Footer.Merge(style.Footer); Main.Merge(style.Main); Figure.Merge(style.Figure); Details.Merge(style.Details); Summary.Merge(style.Summary); Div.Merge(style.Div); Ul.Merge(style.Ul); Ol.Merge(style.Ol); Dl.Merge(style.Dl); Td.Merge(style.Td); Table.Merge(style.Table); Img.Merge(style.Img); YouTube.Merge(style.YouTube); Channel9.Merge(style.Channel9); H1.Merge(style.H1); H2.Merge(style.H2); H3.Merge(style.H3); H4.Merge(style.H4); H5.Merge(style.H5); H6.Merge(style.H6); BlockQuote.Merge(style.BlockQuote); P.Merge(style.P); FigCaption.Merge(style.FigCaption); Pre.Merge(style.Pre); Dt.Merge(style.Dt); Dd.Merge(style.Dd); Li.Merge(style.Li); A.Merge(style.A); Span.Merge(style.Span); Label.Merge(style.Label); Q.Merge(style.Q); Cite.Merge(style.Cite); I.Merge(style.I); Em.Merge(style.Em); Mark.Merge(style.Mark); Time.Merge(style.Time); Code.Merge(style.Code); Strong.Merge(style.Strong); } } }
private MCoordsDd GetMCoords(Coords coords) { Dd startX = new Dd(coords.StartX); Dd endX = new Dd(coords.EndX); Dd startY = new Dd(coords.StartY); Dd endY = new Dd(coords.EndY); PointDd start = new PointDd(startX, startY); PointDd end = new PointDd(endX, endY); MCoordsDd result = new MCoordsDd(start, end); return(result); }
static void Main(string[] args) { DdFractalFunctions ddFractalFunctions = new DdFractalFunctions(); //Dd ddRealVal = ddFractalFunctions.add(1.1, 2.2); //double hi = ddRealVal.hi; Dd a = ddFractalFunctions.parse("1.01234567890123456789012345674337250E-5"); string digits = ddFractalFunctions.getDigits(a); Console.WriteLine($"A = {digits}; Hi = {a.hi}; Lo = {a.lo}."); //Dd[] samplePoints = ddFractalFunctions.getSamplePoints(ddRealVal, ddRealVal, 100); Console.WriteLine("Ran to end."); }
public void TestMethod1() { DdFractalFunctions ddFractalFunctions = new DdFractalFunctions(); UInt32 mre = ddFractalFunctions.testMulDiv22(); System.Diagnostics.Debug.WriteLine($"Mre = {mre}."); Dd ddRealVal = ddFractalFunctions.add(1.1, 2.2); double hi = ddRealVal.hi; Dd a = ddFractalFunctions.parse("1.01234567890123456789012345674337250E-5"); string digits = ddFractalFunctions.getDigits(a); System.Diagnostics.Debug.WriteLine($"A = {digits}; Hi = {a.hi}; Lo = {a.lo}."); Dd[] samplePoints = ddFractalFunctions.getSamplePoints(ddRealVal, ddRealVal, 100); }
public Bb(Dd d) { D = d; }
public Aa(Dd d) { D = d; }
static void Main(string[] args) { string A, B, C, D, E, F, G, H; string Aa, Bb, Cc, Dd, Ee, Ff, Gg, Hh, Ii, Jj, Kk, Ll, Mm, Nn, Oo; String[] ArrStr = new String[7]; A = "Rizky Khapidsyah"; B = "Nama Saya : "; C = A.Insert(0, B); D = " itu siapa?"; E = A.Insert(16, D); F = "Ini Adalah: "; G = "Hari Rabu"; H = G.Replace("Rabu", "Jum'at"); ArrStr[0] = "Senin"; ArrStr[1] = "Selasa"; ArrStr[2] = "Rabu"; ArrStr[3] = "Kamis"; ArrStr[4] = "Jum'at"; ArrStr[5] = "Sabtu"; ArrStr[6] = "Minggu"; /* Saya Sengaja tidak menggunakan variabel array untuk bagian ini (Aa, Bb, Cc dst..), agar kebih mudah dipahami. * Namun lebih disarankan menggunakan array dan statement for jika bekerja di lingkungan komersil */ Aa = ", "; Bb = "."; Cc = Bb.Insert(0, ArrStr[6]); Dd = Cc.Insert(0, Aa); Ee = Dd.Insert(0, ArrStr[5]); Ff = Ee.Insert(0, Aa); Gg = Ff.Insert(0, ArrStr[4]); Hh = Gg.Insert(0, Aa); Ii = Hh.Insert(0, ArrStr[3]); Jj = Ii.Insert(0, Aa); Kk = Jj.Insert(0, ArrStr[2]); Ll = Kk.Insert(0, Aa); Mm = Ll.Insert(0, ArrStr[1]); Nn = Mm.Insert(0, Aa); Oo = Nn.Insert(0, ArrStr[0]); Console.WriteLine(A); Console.WriteLine(A.Length); Console.WriteLine(A.IndexOf('p')); Console.WriteLine(A[9]); Console.WriteLine(C); Console.WriteLine(E); Console.WriteLine(Oo); Console.WriteLine(F, G); Console.WriteLine(H); if (!H.Contains("Kamis")) { Console.WriteLine("Tidak Ditemukan Hari: Kamis"); } else { Console.WriteLine("Ditemukan Hari: Kamis"); } H = H.Remove(2); Console.WriteLine(H); Console.ReadLine(); }
//int frameRate = 250; // Use this for initialization void Start() { // Time.captureFramerate = frameRate; Time.fixedDeltaTime = 1.0f; Pa.SetActive(false); Pb.SetActive(false); Pc.SetActive(false); Pd.SetActive(false); Pe.SetActive(false); Pwin.SetActive(false); Pnon.SetActive(true); Pwrong.SetActive(false); Pnext.SetActive(false); Pnext1.SetActive(false); NEXTL.SetActive(false); animatorhand = Hand.GetComponent <Animator>(); //print(animatorhand.GetInstanceID ()); La.SetActive(false); Ld.SetActive(false); Da.SetActive(false); Db.SetActive(false); Dc.SetActive(false); Dd.SetActive(false); De.SetActive(false); Hand.SetActive(false); whichF = 0; nowKeep = 0; showcount = 0; playercount = 0; currentlevel = 0; Last = 'F'; nowplaying = false; int temptnum; #region random System.Random randNum = new System.Random(); for (int i = 0; i < flowerlight_L0.Length;) { temptnum = randNum.Next(Min, Max); if (i == 0) { flowerlight_L0[i] = 0; i++; } else if (i == 1) { flowerlight_L0[i] = 1; i++; } else if (i == 2) { flowerlight_L0[i] = 4; i++; } } for (int i = 0; i < flowerlight_L1.Length;) { temptnum = randNum.Next(Min, Max); if (i == 0) { flowerlight_L1[i] = 0; i++; } else if (temptnum != flowerlight_L1[i - 1]) { flowerlight_L1[i] = temptnum; i++; } } for (int i = 0; i < flowerlight_L2.Length;) { temptnum = randNum.Next(Min, Max); if (i == 0) { flowerlight_L2[i] = 0; i++; } else if (temptnum != flowerlight_L2[i - 1]) { flowerlight_L2[i] = temptnum; i++; } } for (int i = 0; i < flowerlight_L3.Length;) { temptnum = randNum.Next(Min, Max); if (i == 0) { flowerlight_L3[i] = 0; i++; } else if (temptnum != flowerlight_L3[i - 1]) { flowerlight_L3[i] = temptnum; i++; } } #endregion cantouch = false; tempkeep = false; #region show WIN for (int i = 0; i < WINNUM; i++) { WIN[i].SetActive(false); } KK = false; #endregion }
// Update is called once per frame void Update() { //SHOW MOVE if (MovieOn) { // print(Math.Round(Time.time - PlayTime, 1)); if (Math.Round(Time.time - PlayTime, 1) == 1.2) { showPicture('A'); print("inshowA"); } if (Math.Round(Time.time - PlayTime, 1) == 3.3) { showPicture('D'); print("inshowD"); } } if ((Time.time - KKKEEP) > 1.0f && tempkeep) { showcount = 0; playercount = 0; cantouch = false; tempkeep = false; } //SHOW WIN if (KK && counti < WINNUM && counti >= 0) { WIN[counti].SetActive(true); Text.text = "counti" + counti; } else if (counti == WINNUM) { SceneManager.LoadScene("G2End", LoadSceneMode.Single); } #region if cantouch if (cantouch) { if (currentlevel == 0) { if (!nowplaying) { PlayAnimation(); winwintime = Time.time; nowplaying = true; } else if (Time.time - winwintime > 4.8 && currentlevel == 0) { Da.SetActive(false); Db.SetActive(false); Dc.SetActive(false); Dd.SetActive(false); De.SetActive(false); Hand.SetActive(false); currentlevel++; showcount = 0; cantouch = false; playercount = 0; Last = 'F'; } } else { // print("level up!"); if ((A && Last != 'A') || Input.GetKeyDown(KeyCode.A)) { Last = 'A'; PlayLightBall(1); } else if ((B && Last != 'B') || Input.GetKeyDown(KeyCode.B)) { Last = 'B'; PlayLightBall(2); } else if ((C && Last != 'C') || Input.GetKeyDown(KeyCode.C)) { Last = 'C'; PlayLightBall(3); } else if ((D && Last != 'D') || Input.GetKeyDown(KeyCode.D)) { Last = 'D'; PlayLightBall(4); } else if ((E && Last != 'E') || Input.GetKeyDown(KeyCode.E)) { Last = 'E'; PlayLightBall(5); } //else if (!A && !B && !C && !D && !E) //{ // showPicture('N'); //} } // print(Last); //實際測試要記得打開,要記得調Timer設定 } #endregion }