static DbcStorage() { Map = new DbcFile(); LoadingScreen = new DbcFile(); Light = new DbcFile(); LightData = new DbcFile(); LightParams = new DbcFile(); ZoneLight = new DbcFile(); ZoneLightPoint = new DbcFile(); LightIntBand = new DbcFile(); LightFloatBand = new DbcFile(); }
static DbcStorage() { Map = new DbcFile(); LoadingScreen = new DbcFile(); Light = new DbcFile(); LightData = new DbcFile(); LightParams = new DbcFile(); ZoneLight = new DbcFile(); ZoneLightPoint = new DbcFile(); LightIntBand = new DbcFile(); LightFloatBand = new DbcFile(); }
static DbcStorage() { Map = new DbcFile(); LoadingScreen = new DbcFile(); Light = new DbcFile(); LightData = new DbcFile(); LightParams = new DbcFile(); ZoneLight = new DbcFile(); ZoneLightPoint = new DbcFile(); LightIntBand = new DbcFile(); LightFloatBand = new DbcFile(); CreatureDisplayInfo = new DbcFile(); CreatureDisplayInfoExtra = new DbcFile(); CreatureModelData = new DbcFile(); FileData = new DbcFile(); GroundEffectDoodad = new DbcFile(); GroundEffectTexture = new DbcFile(); AreaTable = new DbcFile(); }