Esempio n. 1
0
 static DbcStorage()
 {
     Map = new DbcFile();
     LoadingScreen = new DbcFile();
     Light = new DbcFile();
     LightData = new DbcFile();
     LightParams = new DbcFile();
     ZoneLight = new DbcFile();
     ZoneLightPoint = new DbcFile();
     LightIntBand = new DbcFile();
     LightFloatBand = new DbcFile();
 }
Esempio n. 2
0
 static DbcStorage()
 {
     Map            = new DbcFile();
     LoadingScreen  = new DbcFile();
     Light          = new DbcFile();
     LightData      = new DbcFile();
     LightParams    = new DbcFile();
     ZoneLight      = new DbcFile();
     ZoneLightPoint = new DbcFile();
     LightIntBand   = new DbcFile();
     LightFloatBand = new DbcFile();
 }
Esempio n. 3
0
 static DbcStorage()
 {
     Map                      = new DbcFile();
     LoadingScreen            = new DbcFile();
     Light                    = new DbcFile();
     LightData                = new DbcFile();
     LightParams              = new DbcFile();
     ZoneLight                = new DbcFile();
     ZoneLightPoint           = new DbcFile();
     LightIntBand             = new DbcFile();
     LightFloatBand           = new DbcFile();
     CreatureDisplayInfo      = new DbcFile();
     CreatureDisplayInfoExtra = new DbcFile();
     CreatureModelData        = new DbcFile();
     FileData                 = new DbcFile();
     GroundEffectDoodad       = new DbcFile();
     GroundEffectTexture      = new DbcFile();
     AreaTable                = new DbcFile();
 }