private async UniTask LoadGuildRoutine(int id)
        {
            if (id > 0 && !loadingGuildIds.Contains(id))
            {
                loadingGuildIds.Add(id);
                GuildResp resp = await DbServiceClient.ReadGuildAsync(new ReadGuildReq()
                {
                    GuildId = id
                });

                guilds[id] = resp.GuildData.FromByteString <GuildData>();
                loadingGuildIds.Remove(id);
            }
        }
Esempio n. 2
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        private async UniTask LoadGuildRoutine(int id)
        {
            if (id > 0 && !loadingGuildIds.Contains(id))
            {
                loadingGuildIds.Add(id);
                GuildResp resp = await DbServiceClient.ReadGuildAsync(new ReadGuildReq()
                {
                    GuildId = id,
                });

                ServerGuildHandlers.SetGuild(id, resp.GuildData);
                loadingGuildIds.Remove(id);
            }
        }
 private async UniTask LoadGuildRoutine(int id)
 {
     if (id > 0 && !loadingGuildIds.Contains(id))
     {
         loadingGuildIds.Add(id);
         AsyncResponseData <GuildResp> resp;
         do
         {
             resp = await DbServiceClient.ReadGuildAsync(new ReadGuildReq()
             {
                 GuildId = id,
             });
         } while (!resp.IsSuccess);
         ServerGuildHandlers.SetGuild(id, resp.Response.GuildData);
         loadingGuildIds.Remove(id);
     }
 }