void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else if (instance != this) { Destroy(gameObject); } }
private void Awake() { instance = this; }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else if (instance != this) { Destroy(gameObject); } }
private void Awake() { instance = this; }