Esempio n. 1
0
    public void Generate()
    {
        gameObject.SetActive(true);

        int diff = DayManager.instance.excitement - lastExcitement;

        graph.sprite   = diff > 0 ? upwardGraph : diff < 0 ? downwardGraph : neutralGraph;
        lastExcitement = DayManager.instance.excitement;

        views.text = Mathf.RoundToInt(
            Random.value * Mathf.Pow(10, 1 + 2 * Mathf.Log(Mathf.Max(1, DayManager.instance.excitement)))).ToString();
        advice.text = DayManager.note;

        foreach (Transform transform in comments)
        {
            Destroy(transform.gameObject);
        }

        foreach (CommentChain commentChain in CommentChainManager.comments.OrderBy(c => c.adviceRating).Take(3))
        {
            CommentChain.Comment comment = commentChain.comments.OrderBy(c => Random.value).FirstOrDefault();
            CommentChainManager.CreateComment(comments, commentChain, comment, messagePrefab).GetComponentInChildren <TextMeshProUGUI>().fontSize = 16;
        }

        DayManager.Delay(0, delegate {
            // Force layout rebuild
            VerticalLayoutGroup layout = comments.GetComponent <VerticalLayoutGroup>();
            layout.enabled             = false;
            layout.enabled             = true;
        });
    }
Esempio n. 2
0
    // Act while live
    public override void Play(DrugState state)
    {
        Sprite originalMouth = state.slug.mouth.sprite;
        Sprite originalEyes  = state.slug.eyes.sprite;

        state.slug.mouth.sprite = sneezeMouth;
        state.slug.eyes.sprite  = sneezeEyes;
        state.slug.audio.PlayOneShot(sneezeSound);

        DayManager.Delay(sneezeSound.length / state.slug.audio.pitch, delegate {
            state.slug.mouth.sprite = originalMouth;
            state.slug.eyes.sprite  = originalEyes;
        });
    }
Esempio n. 3
0
    public void Generate(Procedure procedure)
    {
        description.text = procedure.description;

        // Removes all children, skipping over description and "instructions" title
        for (int i = 2; i < conditions.childCount; i++)
        {
            Destroy(conditions.GetChild(i).gameObject);
        }

        GenerateSlug(procedure.firstSlug);
        GenerateSlug(procedure.secondSlug);
        GenerateSlug(procedure.thirdSlug);
        GenerateSlug(procedure.fourthSlug);

        DayManager.Delay(0, Layout);
    }