private void DayManager_DayEnd(object sender, DayManager.DayEndArgs e) { availableEvents = new List <GameEvent>(gameEvents); }
private void DayManager_DayEnd(object sender, DayManager.DayEndArgs e) { image.enabled = false; }
private void DayManager_DayEnd(object sender, DayManager.DayEndArgs e) { labelText.text = "Nothing"; }
private void DayManager_DayEnd(object sender, DayManager.DayEndArgs e) { ExecuteDecisions(); ResetModifiers(); }