/// <summary> /// 昼戦攻撃種別を表す文字列を取得します。 /// </summary> public static string GetDayAttackKind(DayAttackKind id) { switch (id) { case DayAttackKind.Shelling: return("砲撃"); case DayAttackKind.Laser: return("レーザー攻撃"); case DayAttackKind.DoubleShelling: return("連続射撃"); case DayAttackKind.CutinMainSub: return("カットイン(主砲/副砲)"); case DayAttackKind.CutinMainLadar: return("カットイン(主砲/電探)"); case DayAttackKind.CutinMainAP: return("カットイン(主砲/徹甲)"); case DayAttackKind.CutinMainMain: return("カットイン(主砲/主砲)"); case DayAttackKind.AirAttack: return("空撃"); case DayAttackKind.DepthCharge: return("爆雷攻撃"); case DayAttackKind.Torpedo: return("雷撃"); case DayAttackKind.Rocket: return("ロケット砲撃"); case DayAttackKind.LandingDaihatsu: return("揚陸攻撃(大発動艇)"); case DayAttackKind.LandingTokuDaihatsu: return("揚陸攻撃(特大発動艇)"); case DayAttackKind.LandingDaihatsuTank: return("揚陸攻撃(大発戦車)"); case DayAttackKind.LandingAmphibious: return("揚陸攻撃(内火艇)"); case DayAttackKind.LandingTokuDaihatsuTank: return("揚陸攻撃(特大発戦車)"); default: return("不明"); } }
/// <summary> /// 昼戦攻撃種別を表す文字列を取得します。 /// </summary> public static string GetDayAttackKind(DayAttackKind id) { switch (id) { case DayAttackKind.NormalAttack: return("Normal Attack"); case DayAttackKind.Laser: return("Laser Attack"); case DayAttackKind.DoubleShelling: return("DA"); case DayAttackKind.CutinMainSub: return("CI (MG+SG)"); case DayAttackKind.CutinMainRadar: return("CI (MG+Radar)"); case DayAttackKind.CutinMainAP: return("CI (MG+AP)"); case DayAttackKind.CutinMainMain: return("CI (MG+MG)"); case DayAttackKind.CutinAirAttack: return("CI (Carrier)"); case DayAttackKind.Shelling: return("Shelling"); case DayAttackKind.AirAttack: return("Air Attack"); case DayAttackKind.DepthCharge: return("Depth Charge"); case DayAttackKind.Torpedo: return("Torpedo"); case DayAttackKind.Rocket: return("Rocket Artillery"); case DayAttackKind.LandingDaihatsu: return("Amphibious Attack (Daihatsu)"); case DayAttackKind.LandingTokuDaihatsu: return("Amphibious Attack(Toku Daihatsu)"); case DayAttackKind.LandingDaihatsuTank: return("Amphibious Attack(Daihatsu+Tank)"); case DayAttackKind.LandingAmphibious: return(ConstantsRes.TankAttack); case DayAttackKind.LandingTokuDaihatsuTank: return("Amphibious Attack(Toku Daihatsu+Tank)"); default: return(ConstantsRes.Unknown); } }
/// <summary> /// 昼戦攻撃種別を表す文字列を取得します。 /// </summary> public static string GetDayAttackKind(DayAttackKind id) { switch (id) { case DayAttackKind.NormalAttack: return("通常攻撃"); case DayAttackKind.Laser: return("レーザー攻撃"); case DayAttackKind.DoubleShelling: return("連続射撃"); case DayAttackKind.CutinMainSub: return("カットイン(主砲/副砲)"); case DayAttackKind.CutinMainRadar: return("カットイン(主砲/電探)"); case DayAttackKind.CutinMainAP: return("カットイン(主砲/徹甲)"); case DayAttackKind.CutinMainMain: return("カットイン(主砲/主砲)"); case DayAttackKind.CutinAirAttack: return("空母カットイン"); case DayAttackKind.SpecialNelson: return("Nelson Touch"); case DayAttackKind.SpecialNagato: return("一斉射かッ…胸が熱いな!"); case DayAttackKind.SpecialMutsu: return("長門、いい? いくわよ! 主砲一斉射ッ!"); case DayAttackKind.ZuiunMultiAngle: return("瑞雲立体攻撃"); case DayAttackKind.SeaAirMultiAngle: return("海空立体攻撃"); case DayAttackKind.Shelling: return("砲撃"); case DayAttackKind.AirAttack: return("空撃"); case DayAttackKind.DepthCharge: return("爆雷攻撃"); case DayAttackKind.Torpedo: return("雷撃"); case DayAttackKind.Rocket: return("ロケット砲撃"); case DayAttackKind.LandingDaihatsu: return("揚陸攻撃(大発動艇)"); case DayAttackKind.LandingTokuDaihatsu: return("揚陸攻撃(特大発動艇)"); case DayAttackKind.LandingDaihatsuTank: return("揚陸攻撃(大発戦車)"); case DayAttackKind.LandingAmphibious: return("揚陸攻撃(内火艇)"); case DayAttackKind.LandingTokuDaihatsuTank: return("揚陸攻撃(特大発戦車)"); default: return("不明(" + (int)id + ")"); } }
/// <summary> /// 昼戦攻撃種別を表す文字列を取得します。 /// </summary> public static string GetDayAttackKind(DayAttackKind id) { switch (id) { case DayAttackKind.NormalAttack: return("一般攻击"); case DayAttackKind.Laser: return("レーザー攻撃"); case DayAttackKind.DoubleShelling: return("连续射击"); case DayAttackKind.CutinMainSub: return("CI ( 主炮 / 副炮 )"); case DayAttackKind.CutinMainRadar: return("CI ( 主炮 / 电探 )"); case DayAttackKind.CutinMainAP: return("CI ( 主炮 / 穿甲 )"); case DayAttackKind.CutinMainMain: return("CI ( 主炮 / 主炮 )"); case DayAttackKind.CutinAirAttack: return("空母 CI"); case DayAttackKind.Shelling: return("炮击"); case DayAttackKind.AirAttack: return("空袭"); case DayAttackKind.DepthCharge: return("爆雷攻击"); case DayAttackKind.Torpedo: return("雷击"); case DayAttackKind.Rocket: return("火箭炮炮击"); case DayAttackKind.LandingDaihatsu: return("登陆攻击 ( 大发动艇 )"); case DayAttackKind.LandingTokuDaihatsu: return("登陆攻击 ( 特大发动艇 )"); case DayAttackKind.LandingDaihatsuTank: return("登陆攻击 ( 大发战车 )"); case DayAttackKind.LandingAmphibious: return("登陆攻击 ( 内火艇 )"); case DayAttackKind.LandingTokuDaihatsuTank: return("登陆攻击 ( 特大发战车 )"); default: return("不明"); } }
/// <summary> /// 昼戦攻撃種別を表す文字列を取得します。 /// </summary> public static string GetDayAttackKind(DayAttackKind id) { switch (id) { case DayAttackKind.NormalAttack: return("Normal Attack"); case DayAttackKind.Laser: return("Laser Attack"); case DayAttackKind.DoubleShelling: return("DA"); case DayAttackKind.CutinMainSub: return("CI (MG+SG)"); case DayAttackKind.CutinMainRadar: return("CI (MG+Radar)"); case DayAttackKind.CutinMainAP: return("CI (MG+AP)"); case DayAttackKind.CutinMainMain: return("CI (MG+MG)"); case DayAttackKind.CutinAirAttack: return("CI (Carrier)"); case DayAttackKind.SpecialNelson: return("Nelson Touch"); case DayAttackKind.SpecialNagato: return("Full broadside... Sounds exciting!"); case DayAttackKind.Shelling: return("Shelling"); case DayAttackKind.SpecialMutsu: return("長門、いい? いくわよ! 主砲一斉射ッ!"); case DayAttackKind.ZuiunMultiAngle: return("瑞雲立体攻撃"); case DayAttackKind.SeaAirMultiAngle: return("海空立体攻撃"); case DayAttackKind.AirAttack: return("Air Attack"); case DayAttackKind.DepthCharge: return("Depth Charge"); case DayAttackKind.Torpedo: return("Torpedo"); case DayAttackKind.Rocket: return("Rocket Artillery"); case DayAttackKind.LandingDaihatsu: return("Amphibious Attack (Daihatsu)"); case DayAttackKind.LandingTokuDaihatsu: return("Amphibious Attack(Toku Daihatsu)"); case DayAttackKind.LandingDaihatsuTank: return("Amphibious Attack(Daihatsu+Tank)"); case DayAttackKind.LandingAmphibious: return(ConstantsRes.TankAttack); case DayAttackKind.LandingTokuDaihatsuTank: return("Amphibious Attack(Toku Daihatsu+Tank)"); default: return($"{ConstantsRes.Unknown}({(int)id})"); } }