Esempio n. 1
0
        /// <summary>
        /// 昼戦攻撃種別を表す文字列を取得します。
        /// </summary>
        public static string GetDayAttackKind(DayAttackKind id)
        {
            switch (id)
            {
            case  DayAttackKind.Shelling:
                return("砲撃");

            case  DayAttackKind.Laser:
                return("レーザー攻撃");

            case  DayAttackKind.DoubleShelling:
                return("連続射撃");

            case  DayAttackKind.CutinMainSub:
                return("カットイン(主砲/副砲)");

            case  DayAttackKind.CutinMainLadar:
                return("カットイン(主砲/電探)");

            case  DayAttackKind.CutinMainAP:
                return("カットイン(主砲/徹甲)");

            case  DayAttackKind.CutinMainMain:
                return("カットイン(主砲/主砲)");

            case  DayAttackKind.AirAttack:
                return("空撃");

            case  DayAttackKind.DepthCharge:
                return("爆雷攻撃");

            case  DayAttackKind.Torpedo:
                return("雷撃");

            case  DayAttackKind.Rocket:
                return("ロケット砲撃");

            case  DayAttackKind.LandingDaihatsu:
                return("揚陸攻撃(大発動艇)");

            case DayAttackKind.LandingTokuDaihatsu:
                return("揚陸攻撃(特大発動艇)");

            case DayAttackKind.LandingDaihatsuTank:
                return("揚陸攻撃(大発戦車)");

            case DayAttackKind.LandingAmphibious:
                return("揚陸攻撃(内火艇)");

            case  DayAttackKind.LandingTokuDaihatsuTank:
                return("揚陸攻撃(特大発戦車)");

            default:
                return("不明");
            }
        }
Esempio n. 2
0
        /// <summary>
        /// 昼戦攻撃種別を表す文字列を取得します。
        /// </summary>
        public static string GetDayAttackKind(DayAttackKind id)
        {
            switch (id)
            {
            case DayAttackKind.NormalAttack:
                return("Normal Attack");

            case DayAttackKind.Laser:
                return("Laser Attack");

            case DayAttackKind.DoubleShelling:
                return("DA");

            case DayAttackKind.CutinMainSub:
                return("CI (MG+SG)");

            case DayAttackKind.CutinMainRadar:
                return("CI (MG+Radar)");

            case DayAttackKind.CutinMainAP:
                return("CI (MG+AP)");

            case DayAttackKind.CutinMainMain:
                return("CI (MG+MG)");

            case DayAttackKind.CutinAirAttack:
                return("CI (Carrier)");

            case DayAttackKind.Shelling:
                return("Shelling");

            case DayAttackKind.AirAttack:
                return("Air Attack");

            case DayAttackKind.DepthCharge:
                return("Depth Charge");

            case DayAttackKind.Torpedo:
                return("Torpedo");

            case DayAttackKind.Rocket:
                return("Rocket Artillery");

            case DayAttackKind.LandingDaihatsu:
                return("Amphibious Attack (Daihatsu)");

            case DayAttackKind.LandingTokuDaihatsu:
                return("Amphibious Attack(Toku Daihatsu)");

            case DayAttackKind.LandingDaihatsuTank:
                return("Amphibious Attack(Daihatsu+Tank)");

            case DayAttackKind.LandingAmphibious:
                return(ConstantsRes.TankAttack);

            case  DayAttackKind.LandingTokuDaihatsuTank:
                return("Amphibious Attack(Toku Daihatsu+Tank)");

            default:
                return(ConstantsRes.Unknown);
            }
        }
Esempio n. 3
0
        /// <summary>
        /// 昼戦攻撃種別を表す文字列を取得します。
        /// </summary>
        public static string GetDayAttackKind(DayAttackKind id)
        {
            switch (id)
            {
            case DayAttackKind.NormalAttack:
                return("通常攻撃");

            case DayAttackKind.Laser:
                return("レーザー攻撃");

            case DayAttackKind.DoubleShelling:
                return("連続射撃");

            case DayAttackKind.CutinMainSub:
                return("カットイン(主砲/副砲)");

            case DayAttackKind.CutinMainRadar:
                return("カットイン(主砲/電探)");

            case DayAttackKind.CutinMainAP:
                return("カットイン(主砲/徹甲)");

            case DayAttackKind.CutinMainMain:
                return("カットイン(主砲/主砲)");

            case DayAttackKind.CutinAirAttack:
                return("空母カットイン");

            case DayAttackKind.SpecialNelson:
                return("Nelson Touch");

            case DayAttackKind.SpecialNagato:
                return("一斉射かッ…胸が熱いな!");

            case DayAttackKind.SpecialMutsu:
                return("長門、いい? いくわよ! 主砲一斉射ッ!");

            case DayAttackKind.ZuiunMultiAngle:
                return("瑞雲立体攻撃");

            case DayAttackKind.SeaAirMultiAngle:
                return("海空立体攻撃");

            case DayAttackKind.Shelling:
                return("砲撃");

            case DayAttackKind.AirAttack:
                return("空撃");

            case DayAttackKind.DepthCharge:
                return("爆雷攻撃");

            case DayAttackKind.Torpedo:
                return("雷撃");

            case DayAttackKind.Rocket:
                return("ロケット砲撃");

            case DayAttackKind.LandingDaihatsu:
                return("揚陸攻撃(大発動艇)");

            case DayAttackKind.LandingTokuDaihatsu:
                return("揚陸攻撃(特大発動艇)");

            case DayAttackKind.LandingDaihatsuTank:
                return("揚陸攻撃(大発戦車)");

            case DayAttackKind.LandingAmphibious:
                return("揚陸攻撃(内火艇)");

            case DayAttackKind.LandingTokuDaihatsuTank:
                return("揚陸攻撃(特大発戦車)");

            default:
                return("不明(" + (int)id + ")");
            }
        }
        /// <summary>
        /// 昼戦攻撃種別を表す文字列を取得します。
        /// </summary>
        public static string GetDayAttackKind(DayAttackKind id)
        {
            switch (id)
            {
            case DayAttackKind.NormalAttack:
                return("一般攻击");

            case DayAttackKind.Laser:
                return("レーザー攻撃");

            case DayAttackKind.DoubleShelling:
                return("连续射击");

            case DayAttackKind.CutinMainSub:
                return("CI ( 主炮 / 副炮 )");

            case DayAttackKind.CutinMainRadar:
                return("CI ( 主炮 / 电探 )");

            case DayAttackKind.CutinMainAP:
                return("CI ( 主炮 / 穿甲 )");

            case DayAttackKind.CutinMainMain:
                return("CI ( 主炮 / 主炮 )");

            case DayAttackKind.CutinAirAttack:
                return("空母 CI");

            case DayAttackKind.Shelling:
                return("炮击");

            case DayAttackKind.AirAttack:
                return("空袭");

            case DayAttackKind.DepthCharge:
                return("爆雷攻击");

            case DayAttackKind.Torpedo:
                return("雷击");

            case DayAttackKind.Rocket:
                return("火箭炮炮击");

            case DayAttackKind.LandingDaihatsu:
                return("登陆攻击 ( 大发动艇 )");

            case DayAttackKind.LandingTokuDaihatsu:
                return("登陆攻击 ( 特大发动艇 )");

            case DayAttackKind.LandingDaihatsuTank:
                return("登陆攻击 ( 大发战车 )");

            case DayAttackKind.LandingAmphibious:
                return("登陆攻击 ( 内火艇 )");

            case DayAttackKind.LandingTokuDaihatsuTank:
                return("登陆攻击 ( 特大发战车 )");

            default:
                return("不明");
            }
        }
Esempio n. 5
0
        /// <summary>
        /// 昼戦攻撃種別を表す文字列を取得します。
        /// </summary>
        public static string GetDayAttackKind(DayAttackKind id)
        {
            switch (id)
            {
            case DayAttackKind.NormalAttack:
                return("Normal Attack");

            case DayAttackKind.Laser:
                return("Laser Attack");

            case DayAttackKind.DoubleShelling:
                return("DA");

            case DayAttackKind.CutinMainSub:
                return("CI (MG+SG)");

            case DayAttackKind.CutinMainRadar:
                return("CI (MG+Radar)");

            case DayAttackKind.CutinMainAP:
                return("CI (MG+AP)");

            case DayAttackKind.CutinMainMain:
                return("CI (MG+MG)");

            case DayAttackKind.CutinAirAttack:
                return("CI (Carrier)");

            case DayAttackKind.SpecialNelson:
                return("Nelson Touch");

            case DayAttackKind.SpecialNagato:
                return("Full broadside... Sounds exciting!");

            case DayAttackKind.Shelling:
                return("Shelling");

            case DayAttackKind.SpecialMutsu:
                return("長門、いい? いくわよ! 主砲一斉射ッ!");

            case DayAttackKind.ZuiunMultiAngle:
                return("瑞雲立体攻撃");

            case DayAttackKind.SeaAirMultiAngle:
                return("海空立体攻撃");

            case DayAttackKind.AirAttack:
                return("Air Attack");

            case DayAttackKind.DepthCharge:
                return("Depth Charge");

            case DayAttackKind.Torpedo:
                return("Torpedo");

            case DayAttackKind.Rocket:
                return("Rocket Artillery");

            case DayAttackKind.LandingDaihatsu:
                return("Amphibious Attack (Daihatsu)");

            case DayAttackKind.LandingTokuDaihatsu:
                return("Amphibious Attack(Toku Daihatsu)");

            case DayAttackKind.LandingDaihatsuTank:
                return("Amphibious Attack(Daihatsu+Tank)");

            case DayAttackKind.LandingAmphibious:
                return(ConstantsRes.TankAttack);

            case DayAttackKind.LandingTokuDaihatsuTank:
                return("Amphibious Attack(Toku Daihatsu+Tank)");

            default:
                return($"{ConstantsRes.Unknown}({(int)id})");
            }
        }