Esempio n. 1
0
        private IEnumerator SpawnMobs()
        {
            const int         MAXMOBS     = 10;
            List <Checkpoint> checkpoints = (List <Checkpoint>)GameManager.GetInstance().Checkpoints;

            while (true)
            {
                int wronglyCountedEliteMobs = 0;
                foreach (Mob mob in GameManager.GetInstance().GetTeam(2).GetMobTeamMembers())
                {
                    if (mob is EliteMob)
                    {
                        ++wronglyCountedEliteMobs;
                    }
                }

                float checkpointCounter = checkpoints.Count / 2;

                foreach (Checkpoint checkpoint in checkpoints)
                {
                    if (checkpoint.CheckType(this, Checkpoint.Type.FRIENDLY))
                    {
                        checkpointCounter -= 0.5f;
                    }
                    else if (checkpoint.CheckType(this, Checkpoint.Type.HOSTILE))
                    {
                        checkpointCounter += 0.5f;
                    }
                }

                int meleeMobs = Mathf.RoundToInt(checkpointCounter * 2 / 3);
                for (int i = 0; i < meleeMobs; i++)
                {
                    if (Team.TeamNo == 1)
                    {
                        if (GameManager.GetInstance().GetTeam(1).GetMercenaryTeamMembers().Count >= MAXMOBS)
                        {
                            break;
                        }
                    }
                    else
                    {
                        if (GameManager.GetInstance().GetTeam(2).GetMobTeamMembers().Count >= MAXMOBS + wronglyCountedEliteMobs)
                        { // +2 because someone didn't noticed the elitemobs are mobs
                            break;
                        }
                    }

                    GameObject mob = Team.TeamNo == 1 ? Datasheet.Mercenaries()[1] : Datasheet.Mobs()[0];
                    this.Spawn(mob);
                }

                int rangedMobs = Mathf.RoundToInt(checkpointCounter * 1 / 3);
                for (int i = 0; i < rangedMobs; i++)
                {
                    if (Team.TeamNo == 1)
                    {
                        if (GameManager.GetInstance().GetTeam(1).GetMercenaryTeamMembers().Count >= MAXMOBS)
                        {
                            break;
                        }
                    }
                    else
                    {
                        if (GameManager.GetInstance().GetTeam(2).GetMobTeamMembers().Count >= MAXMOBS + wronglyCountedEliteMobs)
                        { // +2 because someone didn't noticed the elitemobs are mobs
                            break;
                        }
                    }

                    GameObject mob = Team.TeamNo == 1 ? Datasheet.Mercenaries()[0] : Datasheet.Mobs()[1];
                    this.Spawn(mob);
                }

                yield return(new WaitForSeconds(SPAWNRATE));
            }
        }