private void FinalScore() { Words.CurrentTime = DateTime.Now; if (Words.Score == 0) { Log.Info(tag, "You can do better than that"); } else if (Words.Score > 0) { // add score to the database db.AddItem(); Log.Info(tag, "Data added to Database"); } }
public bool TrySplit(int amount, out Item splitItem) { if (Amount <= amount) { splitItem = null; return(false); } splitItem = new Item(this); Amount -= amount; splitItem.Amount = amount; splitItem.Slot = -1; splitItem.Uid = DatabaseManager.AddItem(this); return(true); }
public Item(int id) { Id = id; SetMetadataValues(id); Level = ItemMetadataStorage.GetLevel(id); ItemSlot = ItemMetadataStorage.GetSlot(id); Rarity = ItemMetadataStorage.GetRarity(id); PlayCount = ItemMetadataStorage.GetPlayCount(id); Color = ItemMetadataStorage.GetEquipColor(id); CreationTime = DateTimeOffset.Now.ToUnixTimeSeconds(); RemainingGlamorForges = ItemExtractionMetadataStorage.GetExtractionCount(id); Slot = -1; Amount = 1; Score = new MusicScore(); Stats = new ItemStats(id, Rarity, Level, IsTwoHand); CanRepackage = true; // If false, item becomes untradable Uid = DatabaseManager.AddItem(this); }
private void OnBtnAddClick(object sender, EventArgs e) { Log.Info(tag, "OnBtnAddClick"); //if you forget to add a name remind the person if (txtAddName.Text == "") { Toast.MakeText(this, "Please add Your Name and ty again. ", ToastLength.Long).Show(); //get abusive txtAddName.Text = "Anonymous Coward"; return; } //if all the fields have something in them might be redundant with other checks if (txtAddName.Text != "" && Words.Score.ToString() != "" && Words.Word != "") { Words.Name = txtAddName.Text; db.AddItem(); Toast.MakeText(this, "Score Added", ToastLength.Long).Show(); this.Finish(); StartActivity(typeof(Scores)); } Toast.MakeText(this, "Borked! Name = " + Words.Name + " Score = " + Words.Score + " Word = " + Words.Word, ToastLength.Long).Show(); }
// Adds item public static void Add(GameSession session, Item item, bool isNew) { // Checks if item is stackable or not if (item.StackLimit > 1) { foreach (Item i in session.Player.Inventory.Items.Values) { // Checks to see if item exists in database (dictionary) if (i.Id != item.Id || i.Amount >= i.StackLimit) { continue; } // Updates inventory for item amount overflow if ((i.Amount + item.Amount) > i.StackLimit) { int added = i.StackLimit - i.Amount; item.Amount -= added; i.Amount = i.StackLimit; session.Send(ItemInventoryPacket.Update(i.Uid, i.Amount)); session.Send(ItemInventoryPacket.MarkItemNew(i, added)); } // Updates item amount else { i.Amount += item.Amount; session.Send(ItemInventoryPacket.Update(i.Uid, i.Amount)); session.Send(ItemInventoryPacket.MarkItemNew(i, item.Amount)); return; } } if (!session.Player.Inventory.Add(item)) // Adds item into internal database { return; } session.Send(ItemInventoryPacket.Add(item)); // Sends packet to add item clientside if (isNew) { session.Send(ItemInventoryPacket.MarkItemNew(item, item.Amount)); // Marks Item as New } return; } if (item.Amount == 1) { if (!session.Player.Inventory.Add(item)) { return; } session.Send(ItemInventoryPacket.Add(item)); if (isNew) { session.Send(ItemInventoryPacket.MarkItemNew(item, item.Amount)); } return; } for (int i = 0; i < item.Amount; i++) { Item newItem = new Item(item) { Amount = 1, Slot = (short)(session.Player.Inventory.SlotTaken(item, item.Slot) ? -1 : item.Slot), Uid = 0 }; newItem.Uid = DatabaseManager.AddItem(newItem); if (!session.Player.Inventory.Add(newItem)) { continue; } session.Send(ItemInventoryPacket.Add(item)); if (isNew) { session.Send(ItemInventoryPacket.MarkItemNew(item, item.Amount)); } } }