public void Commit() { using (var ctx = new DatabContext()) { ctx.SaveChanges(); } }
public void Add(Admin entity) { using (var ctx = new DatabContext()) { ctx.Admins.Add(entity); ctx.SaveChanges(); } }
/**************************************************************/ public void Add(Command entity) { using (var ctx = new DatabContext()) { ctx.Commands.Add(entity); ctx.SaveChanges(); } }
public void Delete(Admin entity) { using (var ctx = new DatabContext()) { ctx.Admins.Remove(entity); ctx.SaveChanges(); } }
public void Delete(Claim entity) { using (var ctx = new DatabContext()) { ctx.Claims.Remove(entity); ctx.SaveChanges(); } }
public void Add(Claim entity) { using (var ctx = new DatabContext()) { ctx.Claims.Add(entity); ctx.SaveChanges(); } }
public void Delete(Command entity) { using (var ctx = new DatabContext()) { ctx.Commands.Attach(entity); ctx.Commands.Remove(entity); ctx.SaveChanges(); } }
public void Update(Command entity) { using (var ctx = new DatabContext()) { ctx.Commands.Attach(entity); ctx.Entry(entity).State = EntityState.Modified; ctx.SaveChanges(); } }
public void Delete(Expression <Func <Admin, bool> > where) { using (var ctx = new DatabContext()) { IEnumerable <Admin> objects = ctx.Admins.Where(where).AsEnumerable(); foreach (Admin obj in objects) { ctx.Admins.Remove(obj); } ctx.SaveChanges(); } }
public void Delete(Expression <Func <Claim, bool> > where) { IEnumerable <Claim> objects; using (var ctx = new DatabContext()) { objects = ctx.Claims.Where(where).AsEnumerable(); foreach (Claim obj in objects) { ctx.Claims.Remove(obj); } ctx.SaveChanges(); } }
public void Delete(Expression <Func <Command, bool> > where) { IEnumerable <Command> objects; using (var ctx = new DatabContext()) { objects = ctx.Commands.Where(where).AsEnumerable(); ctx.Commands.RemoveRange(objects); ctx.SaveChanges(); } }
public void Commit() { dataContext.SaveChanges(); }
public Game PlayAGame() { //instantiate a Player and give a value to the Name all at once. Player computer = new Player() { Name = "Computer" }; //try to find an existing player named "computer" if (_context.Players.Any(x => x.Name == "Computer")) { computer = _context.Players.Where(x => x.Name == "Computer").FirstOrDefault(); } else { computer.Name = "Computer"; _context.Players.Add(computer); //add the computer to List<Player> players _context.SaveChanges(); } Player p1; //the out variable for the player if (!_cache.TryGetValue("loggedInPlayer", out p1)) { _logger.LogInformation("There was no loggedInPlayer in the cache"); throw new NullReferenceException("There was no loggedInPlayer in the cache"); } p1 = _context.Players.Where(x => x.PlayerId == p1.PlayerId).FirstOrDefault(); Game game = new Game(); // create a game //_context.Players.Add(p1); game.Player1 = p1; // game.Computer = computer; // while (game.winner.Name == "null") { Round round = new Round(); //declare a round for this iteration round.player1 = p1; // add user (p1) to this round round.Computer = computer; // add computer to this round //get the choices for the 2 players and insert the players choices directly into the round round.p1Choice = Rps_GameMethods.GetRandomChoice(); //this will give a random number starting at 0 to arg-1; round.ComputerChoice = Rps_GameMethods.GetRandomChoice(); round.Outcome = Rps_GameMethods.GetRoundWinner(round); //check the choices to see who won. _context.Rounds.Add(round); _context.SaveChanges(); game.rounds.Add(round); //add this round to the games' List of rounds int gameWinner = Rps_GameMethods.GetWinner(game); //get a number ot say is p1(1) or computer(2) won //assign the winner to the game and increment wins and losses for both if (gameWinner == 1) { game.winner = p1; p1.Wins++; //increments wins and losses. computer.Losses++; //increments wins and losses. } else if (gameWinner == 2) { game.winner = computer; p1.Losses++; //increments wins and losses. computer.Wins++; //increments wins and losses. } } //end of rounds loop _context.Games.Add(game); //save the game _context.SaveChanges(); return(game); }