Esempio n. 1
0
        public async Task <IActionResult> PutData(int id, Models.Data data)
        {
            if (id != data.sensorID)
            {
                return(BadRequest());
            }

            _context.Entry(data).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!DataExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
Esempio n. 2
0
        public async Task <IActionResult> PutRoom(int id, Room room)
        {
            if (id != room.roomID)
            {
                return(BadRequest());
            }

            _context.Entry(room).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!RoomExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
Esempio n. 3
0
        public async Task <IActionResult> PutSensorLog(int id, SensorLog sensorLog)
        {
            if (id != sensorLog.sensorID)
            {
                return(BadRequest());
            }

            _context.Entry(sensorLog).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!SensorLogExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }