/// <summary> /// The Init /// </summary> protected virtual void Init() { if (Items == null) { Items = new DataViewList(); } }
protected override void Init() { Items = new DataViewList() { new DataItem() { Header = "Отчёт по системам", Items = CollectorDevices, Columns = CollectorDevicesColumns } }; }
protected override void Init() { Items = new DataViewList() { new DataItem() { Header = "SubscriberResItems", Items = SubscriberResItems, Columns = SubscriberResItemsColumns }, new DataItem() { Header = "ResApps", Items = ResApps, Columns = ResAppsColumns }, new DataItem() { Header = "UnitedReports", Items = UnitedReports, Columns = UnitedReportsColumns } }; }
protected override void OnFirstShow() { base.OnFirstShow(); holdDropBehaviour = new InputHoldBehaviour(InputAction.Drop); holdDropBehaviour.OnTrigger += HoldDropBehaviour_OnTrigger; // Build category list. categoriesDataView = new DataViewList <CategoryData, UIInventoryCategory>(Categories); categoriesDataView.Highlighted += CategoriesDataView_Highlighted; categoriesDataView.Selected += CategoriesDataView_Selected; // Item data list. itemsDataView = new DataViewList <ItemData, UIInventoryItem>(Items); itemsDataView.Highlighted += ItemsDataView_Highlighted; itemsDataView.Removed += ItemsDataView_Removed; // Handles navigation between the Category and Items panel. navigation = gameObject.GetComponent <ListNavigation>(); navigation.Register(categoriesDataView); navigation.Register(itemsDataView); navigation.Focused += Navigation_FocusedChanged; }