Esempio n. 1
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        public override void OnEnter()
        {
            base.OnEnter();
            treasureMain.m_goBuyWindow.SetActive(true);

            DataTreasureParam   data   = DataManager.Instance.dataTreasure.list.Find(p => p.serial == treasure_serial.Value);
            MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == data.treasure_id);

            treasureMain.icon_buy.Initialize(data, master);
            treasureMain.m_txtPrice.text = MasterTreasure.GetSellPrice(data, master).ToString();

            treasureMain.m_btnBuyYes.onClick.AddListener(() =>
            {
                DataTreasureParam remove_data     = DataManager.Instance.dataTreasure.list.Find(p => p.serial == treasure_serial.Value);
                MasterTreasureParam remove_master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == remove_data.treasure_id);

                int add_gold = MasterTreasure.GetSellPrice(remove_data, remove_master);
                DataManager.Instance.AddCoin(add_gold);
                DataManager.Instance.dataTreasure.list.Remove(remove_data);

                Fsm.Event("buy");
            });
            treasureMain.m_btnBuyCancel.onClick.AddListener(() =>
            {
                Fsm.Event("cancel");
            });
        }
Esempio n. 2
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        private void OnSelectListTreasure(DataTreasureParam arg0)
        {
            treasureMain.SelectListData(arg0.serial);
            MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == arg0.treasure_id);

            treasureMain.m_treasureInfo.Setup(arg0, master);
        }
Esempio n. 3
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        public void SetupEquip()
        {
            treasureMain.m_prefIconInventry.SetActive(false);
            treasureMain.equip_treasure_list.Clear();
            MonoBehaviourEx.DeleteObjects <IconInventry>(treasureMain.m_rootSettingTreasure);
            for (int i = 0; i < 3; i++)
            {
                IconInventry icon = PrefabManager.Instance.MakeScript <IconInventry>(treasureMain.m_prefIconInventry, treasureMain.m_rootSettingTreasure);

                DataTreasureParam equip_data = DataManager.Instance.dataTreasure.list.Find(p => p.equip == i + 1);
                if (equip_data != null)
                {
                    MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == equip_data.treasure_id);
                    icon.Initialize(equip_data, master);
                }
                else
                {
                    equip_data             = new DataTreasureParam();
                    equip_data.equip       = i + 1;
                    equip_data.treasure_id = 0;
                    icon.Initialize(equip_data, null);
                }

                treasureMain.equip_treasure_list.Add(icon);
                icon.OnClickTreasure.AddListener(OnSelectEquipBase);
            }
            treasureMain.SelectEquip(0);
        }
Esempio n. 4
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        private void OnSelectListTreasure(DataTreasureParam arg0)
        {
            treasure_serial = arg0.serial;
            treasureMain.SelectListData(arg0.serial);
            treasureMain.m_btnSet.interactable = CheckExchangeButton();

            MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == arg0.treasure_id);

            treasureMain.m_treasureInfo.Setup(arg0, master);
        }
Esempio n. 5
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        public override void OnSelectEquip(DataTreasureParam arg0)
        {
            MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == arg0.treasure_id);

            treasureMain.m_treasureInfo.Setup(arg0, master);

            treasureMain.SelectEquip(arg0.equip);
            treasureMain.SelectListData(0);

            treasure_serial.Value = arg0.serial;
        }
Esempio n. 6
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        public override void OnEnter()
        {
            base.OnEnter();

            treasureMain.m_btnEdit.gameObject.SetActive(false);
            treasureMain.m_btnAlbum.gameObject.SetActive(false);

            treasureMain.m_btnBuyBulk.interactable = false;
            treasureMain.m_txtBuyBulkPrice.text    = "0";

            treasureMain.m_goBulkPriceRoot.SetActive(true);

            treasureMain.m_btnBuyBulkCancel.onClick.RemoveAllListeners();
            treasureMain.m_btnBuyBulkCancel.onClick.AddListener(() =>
            {
                Finish();
            });
            treasureMain.m_btnBack.gameObject.SetActive(true);
            treasureMain.m_btnBack.onClick.RemoveAllListeners();
            treasureMain.m_btnBack.onClick.AddListener(() =>
            {
                Finish();
            });


            bulk_list.Clear();
            foreach (IconInventry icon in treasureMain.treasure_list)
            {
                icon.OnSelect(false);
                icon.OnClickTreasure.RemoveAllListeners();
                icon.OnClickTreasure.AddListener(OnSelectListTreasure);
            }

            treasureMain.m_btnBuyBulk.onClick.RemoveAllListeners();
            treasureMain.m_btnBuyBulk.onClick.AddListener(() =>
            {
                int total_price = 0;
                foreach (DataTreasureParam buy in bulk_list)
                {
                    DataTreasureParam data     = DataManager.Instance.dataTreasure.list.Find(p => p.serial == buy.serial);
                    MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == data.treasure_id);
                    total_price += MasterTreasure.GetSellPrice(data, master);
                }
                DataManager.Instance.AddCoin(total_price);
                foreach (DataTreasureParam buy in bulk_list)
                {
                    DataManager.Instance.dataTreasure.list.Remove(buy);
                }
                DataManager.Instance.dataTreasure.Save();
                DataManager.Instance.user_data.Save();
                Finish();
            });
        }
Esempio n. 7
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        public override void OnSelectEquip(DataTreasureParam arg0)
        {
            equip_position = arg0.equip;
            treasureMain.SelectEquip(arg0.equip);


            MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == arg0.treasure_id);

            treasureMain.m_treasureInfo.Setup(arg0, master);

            treasureMain.m_btnSet.interactable = CheckExchangeButton();
        }
Esempio n. 8
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        private bool CheckExchangeButton()
        {
            DataTreasureParam equip_data = DataManager.Instance.dataTreasure.list.Find(p => p.equip == equip_position);
            DataTreasureParam list_data  = DataManager.Instance.dataTreasure.list.Find(p => p.serial == treasure_serial);

            if (list_data != null)
            {
                return(true);
            }
            else if (list_data != null || equip_data != null)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
Esempio n. 9
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        private void OnSelectListTreasure(DataTreasureParam arg0)
        {
            if (0 < arg0.equip)
            {
                return;
            }
            if (bulk_list.Contains(arg0))
            {
                bulk_list.Remove(arg0);
            }
            else
            {
                bulk_list.Add(arg0);
            }
            foreach (IconInventry icon in treasureMain.treasure_list)
            {
                bool bFlag = false;
                foreach (DataTreasureParam w in bulk_list)
                {
                    if (w.serial == icon.m_dataTreasure.serial)
                    {
                        bFlag = true;
                    }
                }
                icon.OnSelect(bFlag);
            }

            int total_price = 0;

            foreach (DataTreasureParam buy in bulk_list)
            {
                DataTreasureParam   data   = DataManager.Instance.dataTreasure.list.Find(p => p.serial == buy.serial);
                MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == data.treasure_id);
                total_price += MasterTreasure.GetSellPrice(data, master);
            }
            treasureMain.m_txtBuyBulkPrice.text    = total_price.ToString();
            treasureMain.m_btnBuyBulk.interactable = 0 < bulk_list.Count;
        }
Esempio n. 10
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    public void Setup(DataTreasureParam _data, MasterTreasureParam _master)
    {
        m_icon.Initialize(_data, _master);
        if (_master != null)
        {
            m_txtName.text    = _master.name;
            m_txtOutline.text = _master.GetOutline(_data.level);
        }
        else
        {
            m_txtName.text    = "なし";
            m_txtOutline.text = "-----";
        }

        if (10 <= _data.level)
        {
            m_txtGradeupPrice.text    = "強化上限";
            m_btnGradeup.interactable = false;
        }
        else
        {
            if (_master != null)
            {
                int price = MasterTreasure.GetGradeupPrice(_data, _master);
                m_txtGradeupPrice.text = price.ToString();

                m_btnGradeup.interactable = price <= DataManager.Instance.GetCoin();
            }
            else
            {
                m_txtGradeupPrice.text    = "-----";
                m_btnGradeup.interactable = false;
            }
        }
        m_btnBuyCheck.interactable = _data.treasure_id != 0 && _data.equip == 0;
    }
Esempio n. 11
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    public void Initialize(DataTreasureParam _data, MasterTreasureParam _master)
    {
        m_dataTreasure = _data;

        if (_master != null)
        {
            m_goShowRoot.SetActive(true);
            m_goNotInventry.SetActive(false);
            m_imgIcon.sprite = m_spriteAtlas.GetSprite(_master.sprite_name);
            m_goEquip.SetActive(0 < _data.equip);

            if (0 < _data.level)
            {
                m_txtLevel.text = string.Format("+{0}", _data.level);
            }
            else
            {
                m_txtLevel.text = "";
            }
            for (int i = 0; i < star_list.Count; i++)
            {
                star_list[i].sprite = i < _master.rarity ? m_sprStarOn : m_sprStarOff;
            }
        }
        else
        {
            m_goShowRoot.SetActive(false);
            m_goNotInventry.SetActive(true);
        }

        m_btn.onClick.RemoveAllListeners();
        m_btn.onClick.AddListener(() =>
        {
            OnClickTreasure.Invoke(m_dataTreasure);
        });
    }
Esempio n. 12
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        public override void OnEnter()
        {
            base.OnEnter();

            treasure_serial.Value = 0;

            int iNum = DataManager.Instance.dataTreasure.list.Count;

            treasureMain.m_txtListTitle.text = string.Format("所持おたから一覧({0}/{1})", iNum, Defines.TREASURE_NUM_LIMIT);

            treasureMain.m_goBuyWindow.SetActive(false);

            treasureMain.m_treasureInfo.Setup(new DataTreasureParam(0, 0), null);
            treasureMain.m_btnBuy.gameObject.SetActive(true);
            treasureMain.m_btnGradeup.gameObject.SetActive(true);

            treasureMain.m_btnGradeup.onClick.AddListener(() =>
            {
                DataTreasureParam data     = DataManager.Instance.dataTreasure.list.Find(p => p.serial == treasure_serial.Value);
                MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == data.treasure_id);

                DataManager.Instance.UseCoin(MasterTreasure.GetGradeupPrice(data, master));
                data.level += 1;
                treasureMain.m_treasureInfo.Setup(data, master);

                foreach (IconInventry icon in treasureMain.treasure_list)
                {
                    if (icon.m_dataTreasure.serial == data.serial)
                    {
                        icon.Initialize(data, master);
                        icon.SelectTreasure(data.serial);
                    }
                }
                foreach (IconInventry icon in treasureMain.equip_treasure_list)
                {
                    if (icon.m_dataTreasure.serial == data.serial)
                    {
                        icon.Initialize(data, master);
                        icon.SelectTreasure(data.serial);
                    }
                }

                DataManager.Instance.dataTreasure.Save();
                DataManager.Instance.user_data.Save();
            });
            treasureMain.m_btnBuy.onClick.AddListener(() =>
            {
                Fsm.Event("buy");
            });



            treasureMain.m_btnEdit.gameObject.SetActive(true);
            treasureMain.m_btnAlbum.gameObject.SetActive(true);

            treasureMain.m_btnEdit.onClick.AddListener(() =>
            {
                Fsm.Event("edit");
            });
            treasureMain.m_btnAlbum.onClick.AddListener(() =>
            {
                Fsm.Event("album");
            });

            treasureMain.m_btnMenuBulk.gameObject.SetActive(true);
            treasureMain.m_btnMenuBulk.onClick.AddListener(() =>
            {
                Fsm.Event("bulk");
            });

            SetupEquip();

            treasureMain.treasure_list.Clear();
            MonoBehaviourEx.DeleteObjects <IconInventry>(treasureMain.m_goListContents);
            foreach (DataTreasureParam treasure in DataManager.Instance.dataTreasure.list)
            {
                IconInventry        icon   = PrefabManager.Instance.MakeScript <IconInventry>(treasureMain.m_prefIconInventry, treasureMain.m_goListContents);
                MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == treasure.treasure_id);

                icon.Initialize(treasure, master);
                treasureMain.treasure_list.Add(icon);

                icon.OnClickTreasure.AddListener(OnSelectListTreasure);
            }
        }
Esempio n. 13
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 public static int GetGradeupPrice(DataTreasureParam _data, MasterTreasureParam _master)
 {
     return((_master.rarity * 2) * 100 * (_data.level + 1));
 }
Esempio n. 14
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 // 必要があれば継承先でここをつかう
 public virtual void OnSelectEquip(DataTreasureParam arg0)
 {
 }
Esempio n. 15
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        public override void OnEnter()
        {
            base.OnEnter();

            main.m_btnQuest.onClick.RemoveAllListeners();
            main.m_btnQuest.onClick.AddListener(() =>
            {
                Fsm.Event("quest");
            });

            // charaview
            main.m_charaView.Initialize();

            // weapon
            DataWeaponParam   data_equip   = DataManager.Instance.dataWeapon.list.Find(p => 0 < p.equip);
            MasterWeaponParam master_equip = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data_equip.weapon_id);

            main.m_weaponInfo.Setup(data_equip, master_equip);

            // treasure
            main.m_prefIconTreasure.SetActive(false);
            main.treasure_list.Clear();
            MonoBehaviourEx.DeleteObjects <IconInventry>(main.m_goTreasureRoot);
            for (int i = 0; i < 3; i++)
            {
                IconInventry      icon       = PrefabManager.Instance.MakeScript <IconInventry>(main.m_prefIconTreasure, main.m_goTreasureRoot);
                DataTreasureParam equip_data = DataManager.Instance.dataTreasure.list.Find(p => p.equip == i + 1);
                if (equip_data != null)
                {
                    MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == equip_data.treasure_id);
                    icon.Initialize(equip_data, master);
                }
                else
                {
                    equip_data             = new DataTreasureParam();
                    equip_data.equip       = i + 1;
                    equip_data.treasure_id = 0;
                    icon.Initialize(equip_data, null);
                }
                main.treasure_list.Add(icon);
            }

            // armor
            main.icon_armor_list.Clear();
            main.m_prefIconArmor.SetActive(false);
            MonoBehaviourEx.DeleteObjects <IconArmor>(main.m_goArmorLeft);
            MonoBehaviourEx.DeleteObjects <IconArmor>(main.m_goArmorRight);
            for (int i = 0; i < 4; i++)
            {
                IconArmor script = PrefabManager.Instance.MakeScript <IconArmor>(main.m_prefIconArmor, main.m_goArmorLeft);
                main.icon_armor_list.Add(script);
            }
            for (int i = 0; i < 4; i++)
            {
                IconArmor script = PrefabManager.Instance.MakeScript <IconArmor>(main.m_prefIconArmor, main.m_goArmorRight);
                main.icon_armor_list.Add(script);
            }

            for (int i = 0; i < MasterArmor.ArmorPositionArr.Length; i++)
            {
                DataArmorParam data = DataManager.Instance.dataArmor.list.Find(p => p.position == MasterArmor.ArmorPositionArr[i]);
                main.icon_armor_list[i].Initialize(data, DataManager.Instance.masterArmor.list);
            }
            main.m_panelStage.gameObject.SetActive(false);
            ShowParamsTotal();
            Finish();
        }
Esempio n. 16
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        public override void OnEnter()
        {
            base.OnEnter();

            int iNum = DataManager.Instance.dataTreasure.list.Count;

            treasureMain.m_txtListTitle.text = string.Format("おたから編集({0}/{1})", iNum, Defines.TREASURE_NUM_LIMIT);

            equip_position  = -1;
            treasure_serial = -1;

            SetupEquip();

            treasureMain.m_btnBuy.gameObject.SetActive(false);
            treasureMain.m_btnGradeup.gameObject.SetActive(false);
            treasureMain.m_btnGradeup.onClick.AddListener(() =>
            {
                DataTreasureParam data     = DataManager.Instance.dataTreasure.list.Find(p => p.serial == treasure_serial);
                MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == data.treasure_id);

                DataManager.Instance.UseCoin(MasterTreasure.GetGradeupPrice(data, master));
                data.level += 1;
                treasureMain.m_treasureInfo.Setup(data, master);

                foreach (IconInventry icon in treasureMain.treasure_list)
                {
                    if (icon.m_dataTreasure.serial == data.serial)
                    {
                        icon.Initialize(data, master);
                        icon.SelectTreasure(data.serial);
                    }
                }
                foreach (IconInventry icon in treasureMain.equip_treasure_list)
                {
                    if (icon.m_dataTreasure.serial == data.serial)
                    {
                        icon.Initialize(data, master);
                        icon.SelectTreasure(data.serial);
                    }
                }
                DataManager.Instance.dataTreasure.Save();
                DataManager.Instance.user_data.Save();
            });



            treasureMain.m_btnSet.gameObject.SetActive(true);
            treasureMain.m_btnBack.gameObject.SetActive(true);

            treasureMain.m_btnSet.interactable = false;

            treasureMain.m_btnSet.onClick.AddListener(() =>
            {
                DataTreasureParam temp_data   = DataManager.Instance.dataTreasure.list.Find(p => p.serial == treasure_serial);
                DataTreasureParam preset_data = DataManager.Instance.dataTreasure.list.Find(p => p.equip == equip_position);

                if (temp_data != null)
                {
                    if (preset_data != null)
                    {
                        int temp_position = temp_data.equip;
                        preset_data.equip = temp_position;
                    }
                    temp_data.equip = equip_position;
                }
                else
                {
                    if (preset_data != null)
                    {
                        preset_data.equip = 0;
                    }
                }



                /*
                 * if(preset_data != null && temp_data != null)
                 * {
                 *      if( preset_data.serial == temp_data.serial)
                 *      {
                 *              // なにもしない
                 *      }
                 *      else if(temp_data.equip != 0)
                 *      {
                 *              int temp_position = temp_data.equip;
                 *              temp_data.equip = preset_data.equip;
                 *              preset_data.equip = temp_position;
                 *      }
                 *      else
                 *      {
                 *              temp_data.equip = equip_position;
                 *      }
                 * }
                 * else if( temp_data != null)
                 * {
                 *      temp_data.equip = equip_position;
                 * }
                 * else if(preset_data != null && temp_data == null)
                 * {
                 *      // 外す
                 *      preset_data.equip = 0;
                 * }
                 * else
                 * {
                 *      // 入らないんじゃない?
                 * }
                 */
                DataManager.Instance.dataTreasure.Save();
                Fsm.Event("equip");
            });
            treasureMain.m_btnBack.onClick.RemoveAllListeners();
            treasureMain.m_btnBack.onClick.AddListener(() =>
            {
                Fsm.Event("back");
            });
            treasureMain.treasure_list.Clear();
            MonoBehaviourEx.DeleteObjects <IconInventry>(treasureMain.m_goListContents);
            IconInventry remove_icon = PrefabManager.Instance.MakeScript <IconInventry>(treasureMain.m_prefIconInventry, treasureMain.m_goListContents);

            remove_icon.Initialize(new DataTreasureParam(0, 0), null);
            remove_icon.m_txtNotInventry.text = "はずす";
            remove_icon.OnClickTreasure.AddListener(OnSelectListTreasure);
            treasureMain.treasure_list.Add(remove_icon);
            foreach (DataTreasureParam treasure in DataManager.Instance.dataTreasure.list)
            {
                IconInventry        icon   = PrefabManager.Instance.MakeScript <IconInventry>(treasureMain.m_prefIconInventry, treasureMain.m_goListContents);
                MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == treasure.treasure_id);

                icon.Initialize(treasure, master);
                treasureMain.treasure_list.Add(icon);

                icon.OnClickTreasure.AddListener(OnSelectListTreasure);
            }
        }
Esempio n. 17
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 private void OnSelectEquipBase(DataTreasureParam arg0)
 {
     OnSelectEquip(arg0);
 }
Esempio n. 18
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 public static int GetSellPrice(DataTreasureParam _data, MasterTreasureParam _master)
 {
     return(100 * _master.rarity);
 }