public void config() { anim.Play("Config"); DataTravel hys = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); hys.scenes = 1; if (musica) { mus.sprite = vol; } else { mus.sprite = nVol; } if (efectos) { efx.sprite = vol; } else { efx.sprite = nVol; } if (vibrac) { vib.sprite = vibr; } else { vib.sprite = nVib; } salida = 2; }
void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Player") { keylam.enabled = true; DataTravel fexs = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); if (fexs.efectos == 1) { mus.Play(); } DoorExit exit = GameObject.FindGameObjectWithTag("door").GetComponent <DoorExit>(); exit.key = true; Destroy(gameObject, 1f); } else if (other.gameObject.tag == "Enemigo" || other.gameObject.tag == "BalaEnm") { GameObject.FindGameObjectWithTag("Spawn").SendMessage("avalible"); GameObject.FindGameObjectWithTag("Spawn").SendMessage("avalible"); GameObject.FindGameObjectWithTag("Spawn").SendMessage("keyRespa"); Destroy(gameObject); } else if (other.gameObject.tag == "Bala") { GameObject.FindGameObjectWithTag("Spawn").SendMessage("avalible"); GameObject.FindGameObjectWithTag("Spawn").SendMessage("avalible"); GameObject.FindGameObjectWithTag("Spawn").SendMessage("avalible"); GameObject.FindGameObjectWithTag("Spawn").SendMessage("keyRespa"); Destroy(gameObject); } }
void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Player") { DataTravel fexs = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); itemG.enabled = true; if (fexs.efectos == 1) { mus.Play(); } Destroy(gameObject, 1f); } else if (other.gameObject.tag == "Enemigo" || other.gameObject.tag == "BalaEnm") { Destroy(gameObject); SpawnCenter discon = GameObject.FindGameObjectWithTag("Spawn").GetComponent <SpawnCenter> (); discon.enmMax += 2; discon.enmMaxRonda += 2; discon.enmRest += 2; GameObject.FindGameObjectWithTag("Spawn").SendMessage("Spawn"); GameObject.FindGameObjectWithTag("Spawn").SendMessage("Spawn"); } else if (other.gameObject.tag == "Bala") { Destroy(gameObject); SpawnCenter discon = GameObject.FindGameObjectWithTag("Spawn").GetComponent <SpawnCenter> (); discon.enmMax += 3; discon.enmMaxRonda += 3; discon.enmRest += 3; GameObject.FindGameObjectWithTag("Spawn").SendMessage("Spawn"); GameObject.FindGameObjectWithTag("Spawn").SendMessage("Spawn"); GameObject.FindGameObjectWithTag("Spawn").SendMessage("Spawn"); } }
void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Player") { if (key) { if (!tutorial) { EnemyCenter fin = GameObject.FindGameObjectWithTag("EnemCenter").GetComponent <EnemyCenter>(); if (fin.enemigos.Length <= 0) { canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent <Animator>(); canvas.cullingMode = AnimatorCullingMode.AlwaysAnimate; GameObject.FindGameObjectWithTag("MainCamera").SendMessage("pauss"); canvas.Play("NewLevel"); GameObject.FindGameObjectWithTag("Spawn").SendMessage("reSpawnMap"); } } else { DataTravel tet = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); tet.tutorial = 1; GameObject.FindGameObjectWithTag("MainCamera").SendMessage("tutt"); Application.LoadLevel("Game"); } } } }
void Start() { DataTravel tot = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); tot.scenes = 5; StartCoroutine(inic()); benvenid.SetActive(true); fonmen.SetActive(true); exitbtn.SetActive(false); punt.SetActive(false); exitno.SetActive(false); exitsi.SetActive(false); textoExit.SetActive(false); fondoExit.SetActive(false); cora1.SetActive(false); cora2.SetActive(false); cora3.SetActive(false); joystick.SetActive(false); dialofgt.SetActive(false); dispr.SetActive(false); button.SetActive(false); button1.SetActive(false); next.SetActive(false); enem1.SetActive(false); enem2.SetActive(false); block1.SetActive(false); block2.SetActive(false); block3.SetActive(false); block4.SetActive(false); block5.SetActive(false); block6.SetActive(false); door.SetActive(false); imagen.SetActive(false); }
void Start() { DataTravel hys = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); hys.scenes = 0; anim = GetComponent <Animator> (); dato = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); }
public void credit() { anim.Play("Creditos"); DataTravel hys = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); hys.scenes = 1; salida = 1; }
public void puntuacion() { anim.Play("Puntua"); DataTravel hys = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); hys.scenes = 1; salida = 6; }
public void exit() { DataTravel hys = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); hys.scenes = 0; if (salida == 1) { anim.Play("ExCedits"); } else if (salida == 2) { anim.Play("ExConfig"); if (musica) { dato.sonido = 1; } else { dato.sonido = 0; } if (efectos) { dato.efectos = 1; } else { dato.efectos = 0; } if (vibrac) { dato.vibracion = 1; } else { dato.vibracion = 0; } GameObject.FindGameObjectWithTag("MainCamera").SendMessage("sett"); GameObject.FindGameObjectWithTag("Player").SendMessage("efect"); } else if (salida == 3) { anim.Play("ExAds"); } else if (salida == 4) { anim.Play("ExStore"); dato.colo = color; GameObject.FindGameObjectWithTag("MainCamera").SendMessage("col"); } else if (salida == 5) { anim.Play("ExNiveles"); } else if (salida == 6) { anim.Play("ExPuntua"); } }
public void exitsis() { DataTravel tet = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); tet.tutorial = 1; tet.scenes = 0; GameObject.FindGameObjectWithTag("MainCamera").SendMessage("tutt"); Application.LoadLevel("Game"); }
public void store() { anim.Play("Store"); DataTravel hys = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); hys.scenes = 1; colii(); salida = 4; }
public void levelAct() { DataTravel lveli = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); mapp += 1; if (mapp == 2) { level.text = "Nivel 2"; lveli.lvl2 = 1; } else if (mapp == 3) { level.text = "Nivel 3"; lveli.lvl3 = 1; } else if (mapp == 4) { level.text = "Nivel 4"; lveli.lvl4 = 1; } else if (mapp == 5) { level.text = "Nivel 5"; lveli.lvl5 = 1; } else if (mapp == 6) { level.text = "Nivel 6"; lveli.lvl6 = 1; } else if (mapp == 7) { level.text = "Nivel 7"; lveli.lvl7 = 1; } else if (mapp == 8) { level.text = "Nivel 8"; lveli.lvl8 = 1; } else if (mapp == 9) { level.text = "Nivel 9"; lveli.lvl9 = 1; } else if (mapp == 10) { level.text = "Nivel 10"; lveli.lvl10 = 1; } else if (mapp == 11) { level.text = "Tank King"; } GameObject.FindGameObjectWithTag("MainCamera").SendMessage("levels"); }
void Start() { DataTravel djf = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); if (djf.vibracion == 0) { Destroy(gameObject); } Destroy(gameObject, vibDurac); }
public void efect() { DataTravel efcds = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); if (efcds.efectos == 1) { efxts = true; } else { efxts = false; } }
void Start() { DataTravel datef = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); if (datef.efectos == 1) { efex = true; } else { efex = false; } }
public void level10() { DataTravel shd = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); if (shd.lvl10 == 0) { } else { StartCoroutine(Inicio()); GameObject.FindGameObjectWithTag("MainCamera").SendMessage("pauss"); anim.Play("Play10"); GameObject.FindGameObjectWithTag("MainCamera").SendMessage("map10"); } }
public void seguimos() { GameObject.FindGameObjectWithTag("MainCamera").SendMessage("seg"); DataTravel hys = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); hys.scenes = 2; Time.timeScale = 1.0f; fondo.SetActive(false); fondo2.SetActive(false); pausa.SetActive(false); seguir.SetActive(false); casa.SetActive(false); joyst.SetActive(true); buttn.SetActive(true); pausee.SetActive(true); }
public void Rest() { Time.timeScale = 1.0f; fondo.SetActive(false); fondo2.SetActive(false); pausa.SetActive(false); seguir.SetActive(false); casa.SetActive(false); joyst.SetActive(true); buttn.SetActive(true); pausee.SetActive(true); DataTravel hys = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); hys.scenes = 0; GameObject.FindGameObjectWithTag("Player").SendMessage("kinem"); GameObject.FindGameObjectWithTag("EnemCenter").SendMessage("Destro"); PlayerControler vivv = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControler> (); vivv.vivo = true; vivv.MovementSpeed = 0.05f; SpawnCenter uno = GameObject.FindGameObjectWithTag("Spawn").GetComponent <SpawnCenter> (); uno.enmMaxRonda = 10; uno.enmMax = 4; Respawn dos = GameObject.FindGameObjectWithTag("Spawn").GetComponent <Respawn> (); dos.vidas = 3; dos.puntaje = 0; HealtItem h = GameObject.FindGameObjectWithTag("Player").GetComponent <HealtItem> (); h.vi = true; h.shield = false; h.vida = 100; h.balDis = 0.5f; h.dispMax = 1; can.SetActive(false); manu.SetActive(true); GameObject.FindGameObjectWithTag("MainCamera").SendMessage("muenuss"); enem.SetActive(false); GameObject.FindGameObjectWithTag("MainCamera").SendMessage("destruMa"); GameObject.FindGameObjectWithTag("Menu").SendMessage("inic"); GameObject.FindGameObjectWithTag("Spawn").SendMessage("inicio2"); sps.SetActive(false); GameObject.FindGameObjectWithTag("BalaEnm").SendMessage("destro"); }
IEnumerator Inicio() { yield return(new WaitForSeconds(1)); DataTravel hys = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); hys.scenes = 2; spawn.SetActive(true); GameObject.FindGameObjectWithTag("MainCamera").SendMessage("camerita"); GameObject.FindGameObjectWithTag("Spawn").SendMessage("reorganizar"); GameObject.FindGameObjectWithTag("Spawn").SendMessage("inicio2"); yield return(new WaitForSeconds(1)); center.SetActive(true); GameObject.FindGameObjectWithTag("MainCamera").SendMessage("music"); pad.SetActive(true); GameObject.FindGameObjectWithTag("Spawn").SendMessage("enmigos"); GameObject.FindGameObjectWithTag("Spawn").SendMessage("cullComp"); menu.SetActive(false); }
IEnumerator reini() { yield return(new WaitForSeconds(secon)); DataTravel hys = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); hys.scenes = 0; GameObject.FindGameObjectWithTag("Player").SendMessage("kinem"); GameObject.FindGameObjectWithTag("EnemCenter").SendMessage("Destro"); PlayerControler vivv = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControler> (); vivv.vivo = true; vivv.MovementSpeed = 0.05f; SpawnCenter uno = GameObject.FindGameObjectWithTag("Spawn").GetComponent <SpawnCenter> (); uno.enmMaxRonda = 10; uno.enmMax = 4; Respawn dos = GameObject.FindGameObjectWithTag("Spawn").GetComponent <Respawn> (); dos.vidas = 3; dos.puntaje = 0; HealtItem h = GameObject.FindGameObjectWithTag("Player").GetComponent <HealtItem> (); h.vi = true; h.shield = false; h.vida = 100; h.balDis = 0.5f; h.dispMax = 1; can.SetActive(false); manu.SetActive(true); GameObject.FindGameObjectWithTag("MainCamera").SendMessage("muenuss"); enem.SetActive(false); GameObject.FindGameObjectWithTag("MainCamera").SendMessage("destruMa"); GameObject.FindGameObjectWithTag("Menu").SendMessage("inic"); GameObject.FindGameObjectWithTag("Spawn").SendMessage("inicio2"); sps.SetActive(false); GameObject.FindGameObjectWithTag("BalaEnm").SendMessage("destro"); }
public void actial() { DataTravel pen = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); menPuntua = int.Parse(pen.pun5); }
public void nivels() { DataTravel shd = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <DataTravel>(); shd.scenes = 1; if (shd.lvl2 == 0) { lvvl2.SetActive(true); } else { lvvl2.SetActive(false); } if (shd.lvl3 == 0) { lvvl3.SetActive(true); } else { lvvl3.SetActive(false); } if (shd.lvl4 == 0) { lvvl4.SetActive(true); } else { lvvl4.SetActive(false); } if (shd.lvl5 == 0) { lvvl5.SetActive(true); } else { lvvl5.SetActive(false); } if (shd.lvl6 == 0) { lvvl6.SetActive(true); } else { lvvl6.SetActive(false); } if (shd.lvl7 == 0) { lvvl7.SetActive(true); } else { lvvl7.SetActive(false); } if (shd.lvl8 == 0) { lvvl8.SetActive(true); } else { lvvl8.SetActive(false); } if (shd.lvl9 == 0) { lvvl9.SetActive(true); } else { lvvl9.SetActive(false); } if (shd.lvl10 == 0) { lvvl10.SetActive(true); } else { lvvl10.SetActive(false); } anim.Play("Niveles"); salida = 5; }