private void OnDestroy() { EditorSceneManager.OpenScene("Assets/Scenes/Game.unity"); tableMap.Clear(); tableMap = null; tableMapDic = null; tableMonster.Clear(); tableMonster = null; tableMonsterDic = null; tableMonsterRefresh.Clear(); tableMonsterRefresh = null; tableMonsterRefreshDic = null; tableNpc.Clear(); tableNpc = null; tableNpcDic = null; tableTransfer.Clear(); tableTransfer = null; tableTransferDic = null; tableModel.Clear(); tableModel = null; }