Esempio n. 1
0
    private void OnDestroy()
    {
        EditorSceneManager.OpenScene("Assets/Scenes/Game.unity");

        tableMap.Clear();
        tableMap    = null;
        tableMapDic = null;

        tableMonster.Clear();
        tableMonster    = null;
        tableMonsterDic = null;

        tableMonsterRefresh.Clear();
        tableMonsterRefresh    = null;
        tableMonsterRefreshDic = null;

        tableNpc.Clear();
        tableNpc    = null;
        tableNpcDic = null;

        tableTransfer.Clear();
        tableTransfer    = null;
        tableTransferDic = null;

        tableModel.Clear();
        tableModel = null;
    }