public void Deserialize(uint tick, DataStreamReader reader, ref DataStreamReader.Context ctx) { this.tick = tick; horizontal = reader.ReadInt(ref ctx); vertical = reader.ReadInt(ref ctx); spacebarSpecial = reader.ReadInt(ref ctx); }
protected override void Deserialize(ref DataStreamReader reader, byte dirtyMask) { if (IsDirtyAt(dirtyMask, 0)) { int byteCount = reader.ReadInt(); var bytes = new NativeArray <byte>(byteCount, Allocator.Temp); reader.ReadBytes(bytes); _paramBytes = bytes.ToArray(); bytes.Dispose(); DeserializeParameters(_paramBytes); } if (IsDirtyAt(dirtyMask, 1)) { _currentStateHash = reader.ReadInt(); _currentEnterTime = reader.ReadFloat(); if (_currentStateHash == _animator.GetCurrentAnimatorStateInfo(0).fullPathHash) { _animator.PlayInFixedTime(0, 0, Server.Time - _currentEnterTime); } else { _animator.PlayInFixedTime(_currentStateHash, 0, Server.Time - _currentEnterTime); } } }
public void Deserialize(DataStreamReader reader, ref DataStreamReader.Context ctx) { width = reader.ReadInt(ref ctx); height = reader.ReadInt(ref ctx); playerForce = reader.ReadFloat(ref ctx); bulletVelocity = reader.ReadFloat(ref ctx); }
public void Deserialize(ref DataStreamReader reader) { Name = reader.ReadString(); Size.x = reader.ReadInt(); Size.y = reader.ReadInt(); //reader.ReadInt(); }
public void Deserialize(ref DataStreamReader reader) { velocity.value = new int2( reader.ReadInt(), reader.ReadInt() ); }
public void Deserialize(DataStreamReader reader, ref DataStreamReader.Context ctx) { nid = reader.ReadInt(ref ctx); simTickRate = reader.ReadInt(ref ctx); netTickRate = reader.ReadInt(ref ctx); simMaxSteps = reader.ReadInt(ref ctx); }
public void Deserialize(ref DataStreamReader reader) { nid = reader.ReadInt(); simTickRate = reader.ReadInt(); netTickRate = reader.ReadInt(); simMaxSteps = reader.ReadInt(); }
protected override void Read(int connectionId, DataStreamReader stream, ref DataStreamReader.Context c) { foreach (var reader in Readers) { var context = default(DataStreamReader.Context); if (reader.ConnectionId != null && reader.ConnectionId != connectionId) { continue; } var id = stream.ReadInt(ref context); if (reader.InstanceId != null) { var instanceId = stream.ReadInt(ref context); if (instanceId != reader.InstanceId) { continue; } } if (id == reader.Id) { reader.Read(connectionId, stream, ref context); } } }
public override void Read(DataStreamReader stream) { var readers = new List <NetReader>(Readers); foreach (var reader in readers) { var readerCtx = default(DataStreamReader.Context); var id = stream.ReadInt(ref readerCtx); if (id == reader.Id) { if (reader.InstanceId != null) { var instanceId = stream.ReadInt(ref readerCtx); if (reader.Log) { Debug.Log($"Instance ID: {instanceId} {reader.transform.name}"); } if (instanceId != reader.InstanceId.Value) { continue; } } reader.Read(0, stream, ref readerCtx); } } }
public void Deserialize(uint tick, ref DataStreamReader reader) { this.tick = tick; horizontal = reader.ReadInt(); vertical = reader.ReadInt(); rotation = reader.ReadInt(); }
public void ReadWritePackedUIntWithDeferred() { using (var compressionModel = new NetworkCompressionModel(Allocator.Persistent)) { var dataStream = new DataStreamWriter(300 * 4, Allocator.Temp); uint base_val = 2000; uint count = 277; var def = dataStream; dataStream.WriteInt((int)0); for (uint i = 0; i < count; ++i) { dataStream.WritePackedUInt(base_val + i, compressionModel); } dataStream.Flush(); def.WriteInt(1979); def = dataStream; dataStream.WriteInt((int)0); def.WriteInt(1979); dataStream.Flush(); var reader = new DataStreamReader(dataStream.AsNativeArray()); Assert.AreEqual(1979, reader.ReadInt()); for (uint i = 0; i < count; ++i) { var val = reader.ReadPackedUInt(compressionModel); Assert.AreEqual(base_val + i, val); } Assert.AreEqual(1979, reader.ReadInt()); } }
public void ReadWritePackedUIntWithDeferred() { using (var dataStream = new DataStreamWriter(300 * 4, Allocator.Persistent)) using (var compressionModel = new NetworkCompressionModel(Allocator.Persistent)) { uint base_val = 2000; uint count = 277; var def = dataStream.Write((int)0); for (uint i = 0; i < count; ++i) { dataStream.WritePackedUInt(base_val + i, compressionModel); } dataStream.Flush(); def.Update(1979); def = dataStream.Write((int)0); def.Update(1979); dataStream.Flush(); var reader = new DataStreamReader(dataStream, 0, dataStream.Length); var ctx = default(DataStreamReader.Context); Assert.AreEqual(1979, reader.ReadInt(ref ctx)); for (uint i = 0; i < count; ++i) { var val = reader.ReadPackedUInt(ref ctx, compressionModel); Assert.AreEqual(base_val + i, val); } Assert.AreEqual(1979, reader.ReadInt(ref ctx)); } }
public void Deserialize(ref DataStreamReader reader) { width = reader.ReadInt(); height = reader.ReadInt(); playerForce = reader.ReadFloat(); bulletVelocity = reader.ReadFloat(); }
public override void Read(DataStreamReader reader, ref DataStreamReader.Context context) { if (Data == null) { Data = new SpawnRPCData(); } Data.InstanceId = reader.ReadInt(ref context); Data.PrefabId = reader.ReadInt(ref context); Data.Ownership = (EOwnershipType)reader.ReadInt(ref context); byte[] buff = reader.ReadBytesAsArray(ref context, sizeof(float) * 7); Vector3 position = Vector3.zero; position.x = BitConverter.ToSingle(buff, 0 * sizeof(float)); position.y = BitConverter.ToSingle(buff, 1 * sizeof(float)); position.z = BitConverter.ToSingle(buff, 2 * sizeof(float)); var rotation = Quaternion.identity; rotation.x = BitConverter.ToSingle(buff, 3 * sizeof(float)); rotation.y = BitConverter.ToSingle(buff, 4 * sizeof(float)); rotation.z = BitConverter.ToSingle(buff, 5 * sizeof(float)); rotation.w = BitConverter.ToSingle(buff, 6 * sizeof(float)); Data.Position = position; Data.Rotation = rotation; }
public static void Read(DataStreamReader stream, ClientBehaviour reader) { ServerMessage serverMessageType = (ServerMessage)stream.ReadByte(); Debug.Log(reader.name + " got message of type " + serverMessageType.ToString()); switch (serverMessageType) { case ServerMessage.ConnectionID: reader.SaveConnectionID(stream.ReadInt()); break; case ServerMessage.Ping: SendPing(reader.m_Driver, reader.m_Connection); break; //case ServerMessage.Disconnection: // reader.Disconnect((DisconnectionReason)stream.ReadByte()); //break; case ServerMessage.GameStart: reader.GameStart(stream.ReadInt()); break; case ServerMessage.GameOver: reader.GameOver(ref stream); break; case ServerMessage.TurnStart: reader.TurnStart(); break; case ServerMessage.TurnEnd: reader.TurnEnd(); break; case ServerMessage.ScoreUpdate: int score = (int)stream.ReadFloat(); reader.ScoreUpdate(score); break; case ServerMessage.PlayerPositions: reader.UpdatePlayerPositions(ExtractVector3List(ref stream)); break; case ServerMessage.PlayerRotations: reader.UpdatePlayerRotations(ExtractVector3List(ref stream)); break; case ServerMessage.ProjectilePositions: reader.UpdateProjectilePositions(ExtractVector3List(ref stream)); break; case ServerMessage.PlayerTakesDamage: reader.PlayerTakesDamage(ref stream); break; default: break; } }
PackageMetadata ReadPackageMetadata(DataStreamReader reader) { DataStreamReader.Context readerCtx = default(DataStreamReader.Context); int command = reader.ReadInt(ref readerCtx); int id = reader.ReadInt(ref readerCtx); return(new PackageMetadata(command, id)); }
public void Deserialize(ref DataStreamReader reader) { skillId = reader.ReadShort(); skill2Id = reader.ReadShort(); skill3Id = reader.ReadShort(); skill4Id = reader.ReadShort(); characterId = (uint)reader.ReadInt(); skinId = (uint)reader.ReadInt(); userId = reader.ReadString(); }
public void Deserialize(uint tick, DataStreamReader reader, ref DataStreamReader.Context ctx) { this.tick = tick; checkTick = reader.ReadInt(ref ctx); renderTick = reader.ReadInt(ref ctx); moveYaw = 0.1f * reader.ReadInt(ref ctx); moveMagnitude = 0.01f * reader.ReadInt(ref ctx); buttons.flags = reader.ReadUInt(ref ctx); lookYaw = reader.ReadFloat(ref ctx); lookPitch = reader.ReadFloat(ref ctx); }
public override void Read(int connectionId, DataStreamReader stream, ref DataStreamReader.Context context) { var prefabId = stream.ReadInt(ref context); var ownershipId = stream.ReadInt(ref context); var instanceId = stream.ReadInt(ref context); Debug.Log($"Spawn: {prefabId} Instance ID: {instanceId}"); var client = GetComponentInParent <ClientBehaviour>(); Spawner.SpawnInClient(prefabId, instanceId, ownershipId, client); }
public void Deserialize(uint tick, ref DataStreamReader reader) { this.tick = tick; movement.x = reader.ReadInt() / 100f; movement.y = reader.ReadInt() / 100f; jumping = (reader.ReadInt() > 0); head.Deserialize(ref reader, 10000); leftHand.Deserialize(ref reader, 1000); rightHand.Deserialize(ref reader, 1000); }
public override void Read(int connectionId, DataStreamReader stream, ref DataStreamReader.Context context) { var client = GetComponentInParent <ClientBehaviour>(); var length = stream.ReadInt(ref context); for (int i = 0; i < length; i++) { var prefabId = stream.ReadInt(ref context); var instanceId = stream.ReadInt(ref context); GhostCollection.NewInClient(prefabId, instanceId, (int)EOwnershipType.Server, client); } }
public override void ReadPacket(DataStreamReader stream) { int attackingPlayerID = stream.ReadInt(); if (attackingPlayerID == whoseTurn.Value) { int actionCount = stream.ReadInt(); for (int i = 0; i < actionCount; i++) { int actionIndex = stream.ReadInt(); queuedActions.Add(allActions.Items[actionIndex]); } takeAction.Value = true; } }
public override void ReadPacket(DataStreamReader stream) { int selectorPlayerID = stream.ReadInt(); int selectedCharacter = stream.ReadInt(); if (selectorPlayerID == 0) { p0PlayerCharacterID.Value = selectedCharacter; } else if (selectorPlayerID == 1) { p1PlayerCharacterID.Value = selectedCharacter; } serverToClientQueue.Add(reactionEvent); }
public override void ReadPacket(DataStreamReader stream) { int playerID = stream.ReadInt(); int userID = stream.ReadInt(); if (playerID == 0) { p0UserID.Value = userID; } else if (playerID == 1) { p1UserID.Value = userID; } serverToClientQueue.Add(updateUserIDEvent); }
protected override FileTransporter RecieveStart(int hash, DataStreamReader stream, ref DataStreamReader.Context ctx) { if (string.IsNullOrEmpty(SaveDirectory)) { SaveDirectory = Application.persistentDataPath + "/RecieveFile"; System.IO.Directory.CreateDirectory(SaveDirectory); } string fileName = stream.ReadString(ref ctx); int fileSize = stream.ReadInt(ref ctx); ushort dataSize = stream.ReadUShort(ref ctx); string path = SaveDirectory + "/" + hash + "_" + fileName; FileStream fs = new FileStream(path, FileMode.Create, FileAccess.ReadWrite); var transporter = new FileTransporter(hash, fileName, fs, 8092, 8092); unsafe { fixed(byte *data = transporter.buffer) { stream.ReadBytes(ref ctx, data, dataSize); transporter.bufferPos += dataSize; } } return(transporter); }
public override void DeserializeObject(ref DataStreamReader reader) { base.DeserializeObject(ref reader); PlayerID = reader.ReadInt(); PlayerColour = reader.ReadUInt(); }
public static void Read(ServerBehaviour reader, int connectionID, DataStreamReader stream) { ClientMessage clientMessageType = (ClientMessage)stream.ReadByte(); //Debug.Log(reader.name + " got message of type " + clientMessageType.ToString()); switch (clientMessageType) { case ClientMessage.Pong: reader.ReadPong(connectionID); break; case ClientMessage.PlayerReady: reader.PlayerReady(connectionID); break; case ClientMessage.MovementInput: reader.ReadMovementInput(ExtractVector2(ref stream), connectionID); break; //case ClientMessage.ShootInput: // reader.ShootInput(connectionID, Convert.ToBoolean(stream.ReadByte())); // break; case ClientMessage.PlayerID: int val = stream.ReadInt(); reader.AssignPlayerIDToConnection(connectionID, val); break; default: break; } }
public void ReadRow(DataStreamReader dataR, int[] filedIndex) { //var schemeNames = dataR.GetSchemeName(); int col = 0; while(true) { col = dataR.MoreFieldOnRow(); if (col == -1) { break; } switch (filedIndex[col]) { case 0: m_Id = dataR.ReadInt(); break; case 1: m_Process = dataR.ReadString(); break; default: //TableHelper.CacheNewField(dataR, schemeNames[col], m_DataCacheNoGenerate); break; } } }
public unsafe void Execute(ArchetypeChunk chunk, int chunkIndex, int firstEntityIndex) { var entities = chunk.GetNativeArray(entityType); var bufferAccess = chunk.GetBufferAccessor(bufferType); for (int i = 0; i < bufferAccess.Length; ++i) { var dynArray = bufferAccess[i]; DataStreamReader reader = DataStreamUnsafeUtility.CreateReaderFromExistingData((byte *)dynArray.GetUnsafePtr(), dynArray.Length); var ctx = default(DataStreamReader.Context); while (reader.GetBytesRead(ref ctx) < reader.Length) { int type = reader.ReadInt(ref ctx); if (type < internalRpcCollectionLength) { internalRpcCollection.ExecuteRpc(type, reader, ref ctx, entities[i], commandBuffer, chunkIndex); } else { rpcCollection.ExecuteRpc(type - internalRpcCollectionLength, reader, ref ctx, entities[i], commandBuffer, chunkIndex); } } dynArray.Clear(); } }
public override void DeserializeObject(ref DataStreamReader reader) { base.DeserializeObject(ref reader); PlayerID = reader.ReadInt(); newHP = reader.ReadUShort(); }