Esempio n. 1
0
        protected override void CheckRequest()
        {
            base.CheckRequest();
            //save client challenge in _request
            if (_request == null)
            {
                _errorCode = SBErrorCode.Parse;
                return;
            }
            //we first check and get secrete key from database
            if (!DataOperationExtensions
                .GetSecretKey(_request.GameName, out _secretKey))
            {
                _errorCode = SBErrorCode.UnSupportedGame;
                return;
            }
            //this is client public ip and default query port
            SBSession session = (SBSession)_session.GetInstance();

            _clientRemoteIP = ((IPEndPoint)session.Socket.RemoteEndPoint).Address.GetAddressBytes();

            //TODO   //default port should be hton format
            byte[] defaultPortBytes = BitConverter.GetBytes(
                ServerListRequest.QueryReportDefaultPort);

            Array.Reverse(defaultPortBytes);
            ushort htonDefaultPort = BitConverter.ToUInt16(defaultPortBytes);

            _gameServerDefaultHostPort = BitConverter.GetBytes(htonDefaultPort);
        }
Esempio n. 2
0
        public override void DataOperation()
        {
            base.DataOperation();
            string secretKey;

            if (!DataOperationExtensions.GetSecretKey(_session.UserInfo.GameName, out secretKey) ||
                secretKey == null)
            {
                LogWriter.ToLog(LogEventLevel.Error, "secret key not found!");
                return;
            }
            _session.UserInfo.SetGameSecretKey(secretKey);
        }
        protected override void DataOperation()
        {
            base.DataOperation();

            string secretKey;

            if (!DataOperationExtensions.GetSecretKey(_request.GameName, out secretKey) ||
                secretKey == null)
            {
                LogWriter.ToLog(LogEventLevel.Error, "secret key not found!");
                _errorCode = ChatError.UnSupportedGame;
                return;
            }
            _session.UserInfo.SetGameSecretKey(secretKey);
            _session.UserInfo.SetGameName(_request.GameName);
            // 2. Prepare two keys
            ChatCrypt.Init(_session.UserInfo.ClientCTX, ChatServer.ClientKey, _session.UserInfo.GameSecretKey);
            ChatCrypt.Init(_session.UserInfo.ServerCTX, ChatServer.ServerKey, _session.UserInfo.GameSecretKey);
        }