public void Install()
        {
            DataNetFactory       dataNetFactory = new DataNetFactoryDummy();
            DataNet              netToAdd       = dataNetFactory.Create(new DataNetFactory.Parameter(Guid.NewGuid(), _netToAddName));
            DataNet              netInContainer = dataNetFactory.Create(new DataNetFactory.Parameter(Guid.NewGuid(), _netInContainerName));
            DataNetContainerImpl container      = new DataNetContainerImpl();

            container.Add(netInContainer);

            Container.Bind <DataNetContainer>().WithId("Empty").To <DataNetContainerImpl>().AsTransient();
            Container.Bind <DataNetContainer>().WithId("WithElement").To <DataNetContainerImpl>().FromInstance(container).AsTransient();
            Container.Bind <DataNet>().WithId("NewNet").FromInstance(netToAdd).AsTransient();
            Container.Bind <DataNet>().WithId("ExistingNet").FromInstance(netInContainer).AsTransient();
            Container.Inject(this);
        }
Esempio n. 2
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        public void Install()
        {
            PreInstall();

            //Setup scene
            UITestPrefabPaths paths = new DataNetUITestPrefabPaths();

            Container.Bind <UITestCanvas>().FromComponentInNewPrefabResource(paths.HightMatchingCanvasPath).AsSingle().NonLazy();
            Container.Bind <Camera>().FromComponentInNewPrefabResource(paths.TestCameraPath).AsSingle().NonLazy();

            //Bindings
            Container.Bind <SelectedDataNet>().AsSingle();
            Container.Bind(typeof(NetSelectionElementInstaller), typeof(SelectNetOnClick), typeof(NetNameDisplay), typeof(SceneLoaderOnClick), typeof(SceneUnloaderOnClick)).FromComponentInNewPrefabResource(ResourcePaths.NetSelectionElementPrefabPath).AsSingle().NonLazy();
            DataNetFactory factory = new DataNetFactoryDummy();

            Container.Bind <DataNet>().FromInstance(factory.Create(new DataNetFactory.Parameter(_netName))).AsSingle();

            PostInstall();

            //Init Objects
            _element.transform.SetParent(_canvas.Hook, false);
        }