// Use this for initialization IEnumerator Start() { cartoon.gameObject.SetActive(false); cartoonBtn.SetActive(false); cartoonCnt = 0; yield return(new WaitForSeconds(0.05f)); isReady = false; isShowRegionList = false; DataMgr.LoadRegionInfo(); SetLoadBigRegion(); yield return(new WaitForSeconds(1.0f)); isReady = true; InvokeRepeating("PressAnyKey", 0.0f, 0.4f); }