Esempio n. 1
0
 public override IEnumerable <object[]> GetData(MethodInfo testMethod)
 {
     if (DataLoader.DataExists <AppSettings>("") == true.ToString())
     {
         var array = DataLoader.LoadJsonDictonary <AppSettings>("");
         array.Remove("mssql");
         if (array.Count > 0)
         {
             foreach (var appSettings in array)
             {
                 yield return(new object[] {
                     appSettings
                 });
             }
         }
         else
         {
             yield return(new object[] {
                 null
             });
         }
     }
     else
     {
         yield return(new object[] {
             null
         });
     }
 }
Esempio n. 2
0
        public SkipDbIntegrationTheory()
        {
            var skipReason = DataLoader.DataExists <AppSettings>("");

            if (skipReason == true.ToString())
            {
                var array = DataLoader.LoadJsonDictonary <AppSettings>("");
                // skip mssql in gitlab
                skipReason = (!(array.Count == 1 && array.ContainsKey("mssql"))).ToString();
                if (skipReason != true.ToString())
                {
                    skipReason = "mssql tests are skipped";
                }
            }
            else
            {
                skipReason = "Missing" + skipReason;
            }
            if (skipReason != true.ToString())
            {
                var msg = "Database tests skipped: " + skipReason;
                Console.WriteLine(msg);
                Skip = msg;
            }
        }
Esempio n. 3
0
        public SkipDbIntegrationFact()
        {
            var skipReason = DataLoader.DataExists <AppSettings>("");

            if (skipReason != true.ToString())
            {
                var msg = "Database tests skipped: Missing" + skipReason;
                Console.WriteLine(msg);
                Skip = msg;
            }
        }
    // TODO fix this to swap arrays to lists
    // Use this for initialization
    void Awake()
    {
        DataLoader dataLoader = new DataLoader();

        if (!dataLoader.DataExists())
        {
            DontDestroyOnLoad(gameObject);
            gameObject.tag = "Loaded";
        }
        LoadMenuData();
        LoadPlayerComp();
        LoadBattleData();// need to move this so that it loads right before entering a battle TODO
    }