//saves the final result matrix as dataAttributes/dataItems -> SimpleDataModel private void EncodeResultToSimpleDataModel() { for (var i = 1; i <= K; i++) { for (var j = 1; j <= _input.Count; j++) { if (_clusterMatrix[i, j] != Vector3.zero) { var dataItem = new DataItem(); var x = new DataAttribute(); var y = new DataAttribute(); var z = new DataAttribute(); var centroid = new DataAttribute(); var valueX = _clusterMatrix[i, j].x; var valueY = _clusterMatrix[i, j].y; var valueZ = _clusterMatrix[i, j].z; var valueCentroid = (float)i; x.Init(j, "x", valueX + "", DataAttribute.Valuetype.ValFloat); y.Init(j, "y", valueY + "", DataAttribute.Valuetype.ValFloat); z.Init(j, "z", valueZ + "", DataAttribute.Valuetype.ValFloat); centroid.Init(0, "centroid", valueCentroid + "", DataAttribute.Valuetype.ValFloat); dataItem.Add(x); dataItem.Add(y); dataItem.Add(z); dataItem.Add(centroid); _simpleDataModel.Add(dataItem); } } } }
public ItemSet Read(string file) { StreamReader csvfile = new StreamReader(file); ItemSet General = new ItemSet(); ItemSet items = new ItemSet(); DataItem set = new DataItem(); string Line = ""; string temp = ""; int start = 0; int id = 0; int tcn = 0; Line = csvfile.ReadLine(); while (!csvfile.EndOfStream) { Line = csvfile.ReadLine(); tcn++; items = new ItemSet(); while (Line.IndexOf(",") != -1) { set = new DataItem(); temp = Line.Substring(0, Line.IndexOf(",")); Line = Line.Substring(Line.IndexOf(",") + 1); set.Add(temp, id); items.Add(set); id++; start = Line.IndexOf(","); } temp = Line; set.Add(temp, id); items.Add(set); id = 0; temp = ""; start = 0; General.Add(items); } //General.Add(items); Console.WriteLine("Total count" + General.Count); return(General); }
public virtual SPListItemCollectionFacade <TParentFacade> Add(Action <SPListItem> action) { if (action == null) { throw new ArgumentNullException("action"); } SPListItem li = DataItem.Add(); action(li); li.Update(); return(GetCurrentFacade()); }
public void addFloatMatrixColwise(float[][] data) { for (int i = 0; i < data.Length; i++) { var dataItem = new DataItem(); for (int j = 0; j < data[0].Length; j++) { var dataAttribute = new DataAttribute(); dataAttribute.Init(j, "var" + j, data[i][j] + "", DataAttribute.Valuetype.ValFloat); dataItem.Add(dataAttribute); } Add(dataItem); } }
private void AddNote() { dataItem.Add(note); }
private GenericDatamodel ReadCsv() { GenericDatamodel dataModel = new SimpleDatamodel(); var pathToData = _path + _filename; if (File.Exists(pathToData)) { var fileContent = System.IO.File.ReadAllLines(pathToData); if (fileContent.Length == 0) { throw new FileLoadException("Empty file!"); } var start = 0; var attributeTitles = TrimStringArray(fileContent[0].Split(_delimiter.ToCharArray())); if (!_hasHeader) { for (var i = 0; i < attributeTitles.Length; i++) { attributeTitles[i] = "Column_" + (i + 1); } } else { start++; } var datatypes = new DataAttribute.Valuetype[attributeTitles.Length]; var firstRow = TrimStringArray(fileContent[start].Split(_delimiter.ToCharArray())); for (var i = 0; i < firstRow.Length; i++) { datatypes[i] = DataAttribute.GetDataType(firstRow[i]); } for (var i = start; i < fileContent.Length; i++) { var dataItem = new DataItem(); var attributes = TrimStringArray(fileContent[i].Split(_delimiter.ToCharArray())); if (attributes.Length != attributeTitles.Length) { throw new FileLoadException("Can not load " + pathToData + ". Row " + i + " does not contain the same amount of columns than the first row(" + attributeTitles.Length + ")."); } ; for (var j = 0; j < attributes.Length; j++) { var dataAttribute = new DataAttribute(); dataAttribute.Init(j, attributeTitles[j], attributes[j], datatypes[j]); dataItem.Add(dataAttribute); } dataModel.Add(dataItem); } if ((_hasHeader && fileContent.Length - 1 != dataModel.GetDataItems().Count) || (!_hasHeader && fileContent.Length != dataModel.GetDataItems().Count)) { throw new FileLoadException("Incomplete Parsing! Not all rows were transformed imported as data items!"); } ; return(dataModel); } else { throw new FileLoadException("Did not find file '" + pathToData + "'."); } }
IEnumerator init_network() { Debug.Log("init_network start"); yield return(StartCoroutine(config.SpreadSheet(Defines.SS_MASTER, "config", () => { }))); masterChara.SetSaveFilename(Defines.FILENAME_MASTERCHARA); masterChara.Load(m_textAssetHolder.Get("master_chara")); masterWeapon.Load(m_textAssetHolder.Get("master_weapon")); masterArmor.Load(m_textAssetHolder.Get("master_armor")); masterSkill.Load(m_textAssetHolder.Get("master_skill")); masterPotion.Load(m_textAssetHolder.Get("master_potion")); masterTreasure.Load(m_textAssetHolder.Get("master_treasure")); masterEnemy.Load(m_textAssetHolder.Get("master_enemy")); masterItem.Load(m_textAssetHolder.Get("master_item")); masterStage.Load(m_textAssetHolder.Get("master_stage")); masterFloor.Load(m_textAssetHolder.Get("master_floor")); masterHelp.Load(m_textAssetHolder.Get("master_help")); #if UNITY_EDITOR if (m_bLoadNetworkData) { #region 通信初期化 yield return(StartCoroutine(masterChara.SpreadSheet(Defines.SS_MASTER, "chara", () => { }))); yield return(StartCoroutine(masterWeapon.SpreadSheet(Defines.SS_MASTER, "weapon", () => { }))); yield return(StartCoroutine(masterArmor.SpreadSheet(Defines.SS_MASTER, "armor", () => { }))); yield return(StartCoroutine(masterSkill.SpreadSheet(Defines.SS_MASTER, "skill", () => { }))); yield return(StartCoroutine(masterPotion.SpreadSheet(Defines.SS_MASTER, "potion", () => { }))); yield return(StartCoroutine(masterTreasure.SpreadSheet(Defines.SS_MASTER, "treasure", () => { /* * foreach( MasterTreasureParam master in masterTreasure.list) * { * Debug.Log(string.Format("id:{0} name:{1} sprite:{2}", master.treasure_id , master.name , master.sprite_name)); * } */ }))); yield return(StartCoroutine(masterEnemy.SpreadSheet(Defines.SS_MASTER, "enemy", () => { }))); yield return(StartCoroutine(masterItem.SpreadSheet(Defines.SS_MASTER, "item", () => { }))); yield return(StartCoroutine(masterStage.SpreadSheet(Defines.SS_MASTER, "stage", () => { }))); yield return(StartCoroutine(masterFloor.SpreadSheet(Defines.SS_MASTER, "floor", () => { }))); yield return(StartCoroutine(masterHelp.SpreadSheet(Defines.SS_MASTER, "help", () => { }))); #endregion } #endif // 未初期化扱い if (!user_data.HasKey(Defines.KEY_AUTOPOTION_RATE)) { user_data.WriteInt(Defines.KEY_USE_AUTOMOVE, 1); user_data.WriteInt(Defines.KEY_USE_AUTOPOTION, 1); user_data.WriteFloat(Defines.KEY_AUTOPOTION_RATE, Defines.DEFAULT_AUTOPOTION_RATE); user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_BGM, Defines.SOUND_VOLME_DEFAULT); user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_SE, Defines.SOUND_VOLME_DEFAULT); } game_data.SetSaveFilename(Defines.FILENAME_GAMEDATA); if (game_data.LoadMulti() == false) { // なんかする // なにもしなくてok } dataChara.SetSaveFilename(Defines.FILENAME_DATACHARA); if (dataChara.LoadMulti() == false) { // 初期データ的ななにか保存はしない DataCharaParam slime = new DataCharaParam(); slime.chara_id = 1; slime.status = DataChara.STATUS.USING.ToString(); dataChara.list.Add(slime); } dataWeapon.SetSaveFilename(Defines.FILENAME_DATAWEAPON); if (dataWeapon.LoadMulti() == false) { DataWeaponParam add_weapon = new DataWeaponParam(); add_weapon.weapon_id = 1; add_weapon.level = 1; add_weapon.equip = 1; // 武器はtfで良いのでは? dataWeapon.Add(add_weapon); } dataWeaponAlbum.SetSaveFilename(Defines.FILENAME_DATAWEAPONALBUM); if (dataWeaponAlbum.LoadMulti() == false) { dataWeaponAlbum.AddAlbum(1); } dataArmor.SetSaveFilename(Defines.FILENAME_DATAARMOR); if (dataArmor.LoadMulti() == false) { for (int i = 0; i < MasterArmor.ArmorPositionArr.Length; i++) { DataArmorParam add = new DataArmorParam(); add.position = MasterArmor.ArmorPositionArr[i]; add.level = 1; MasterArmorParam mas = masterArmor.list.Find(p => p.position == add.position && p.level == add.level); add.armor_id = mas.armor_id; dataArmor.list.Add(add); } } dataSkill.SetSaveFilename(Defines.FILENAME_DATASKILL); if (dataSkill.LoadMulti() == false) { dataSkill.list.Add(new DataSkillParam(1, 1)); } dataPotion.SetSaveFilename(Defines.FILENAME_DATAPOTION); if (dataPotion.LoadMulti() == false) { DataPotionParam add = new DataPotionParam(); add.potion_id = 1; add.num = 9; add.is_use = true; dataPotion.list.Add(add); } dataTreasure.SetSaveFilename(Defines.FILENAME_DATATREASURE); if (dataTreasure.LoadMulti() == false) { /* * int add_serial = dataTreasure.Add(1001); * DataTreasureParam add_treasure = dataTreasure.list.Find(p => p.serial == add_serial); * add_treasure.equip = 1; */ } dataTreasureAlbum.SetSaveFilename(Defines.FILENAME_DATATREASUREALBUM); if (dataTreasureAlbum.LoadMulti() == false) { /* * dataTreasureAlbum.Add(1002); * dataTreasureAlbum.Add(1003); * dataTreasureAlbum.Add(1006); * dataTreasureAlbum.Add(1010); * dataTreasureAlbum.Add(1026); */ } /* * dataScroll.SetSaveFilename(Defines.FILENAME_DATASCROLL); * if( dataScroll.LoadMulti()== false) * { * dataScroll.list.Add(new DataScrollParam(1, 120)); * dataScroll.list.Add(new DataScrollParam(2, 120)); * dataScroll.list.Add(new DataScrollParam(3, 120)); * dataScroll.list.Add(new DataScrollParam(4, 120)); * dataScroll.list.Add(new DataScrollParam(5, 120)); * } */ dataUnit.SetSaveFilename(Defines.FILENAME_DATAUNIT); if (dataUnit.LoadMulti() == false) { } dataItem.SetSaveFilename(Defines.FILENAME_DATAITEM); if (dataItem.LoadMulti() == false) { for (int i = 0; i < 5; i++) { dataItem.Add(Defines.ITEM_ID_SCROLL_BLUE + i, 0); } } dataGetItem.SetSaveFilename(Defines.FILENAME_DATAITEM_GET); if (dataGetItem.LoadMulti() == false) { } dataStage.SetSaveFilename(Defines.FILENAME_DATASTAGE); if (dataStage.LoadMulti() == false) { DataStageParam data = new DataStageParam(); data.stage_id = 1; data.status = 1; dataStage.list.Add(data); } dataFloor.SetSaveFilename(Defines.FILENAME_DATAFLOOR); if (dataFloor.LoadMulti() == false) { DataFloorParam data = new DataFloorParam(); data.floor_id = 1; data.status = 1; dataFloor.list.Add(data); } if (m_txtKey != null) { user_data.AddListenerInt(Defines.KeyKey, (iValue) => { m_txtKey.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyGoldKey, (iValue) => { m_txtGoldKey.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyCoin, (iValue) => { m_txtCoin.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyGem, (iValue) => { m_txtGem.text = iValue.ToString(); }); #if UNITY_EDITOR /* * AddGem(debug_gem); * AddCoin(debug_coin); * AddKey(debug_key); * AddGoldKey(debug_gold_key); */ #endif //m_txtKey.text = user_data.ReadInt(Defines.KeyKey).ToString(); ; //m_txtGoldKey.text = user_data.Read(Defines.KeyGoldKey); //m_txtCoin.text = user_data.Read(Defines.KeyCoin); //m_txtGem.text = user_data.Read(Defines.KeyGem); } Initialized = true; Debug.Log("init_network end"); yield return(null); }