// Start is called before the first frame update
    void Awake()
    {
        featureSprites = new DataHolder();
        streamingPath  = Path.Combine(Application.streamingAssetsPath, "CustomizableOptions.json");

        StreamReader reader = new StreamReader(streamingPath);

        string fileContents = reader.ReadToEnd();

        featureSprites = DataHolder.CreateFromJSON(fileContents);

        Debug.Log(featureSprites.Hair[0]);

        optionSprites = gameObject.GetComponentsInChildren <SpriteRenderer>();
    }