private void SaveButtonPressed() { m_puzzlePieces.Save(); var file = new DataFilePlain(); file.Save(m_puzzlePieces, m_saveFileName); }
private void LoadButtonPressed() { var file = new DataFilePlain(); PuzzlePiecesList loadPieces = file.Load <PuzzlePiecesList>(m_saveFileName); Debug.Log("load"); if (loadPieces != null) { //現在の情報をすべてクリアする foreach (var piece in m_puzzlePieces.puzzlePieces) { if (piece != null) { Debug.Log("delete puzzlePieces: " + piece.name); Destroy(piece.obj); } } m_puzzlePieces.Clear(); //Loadした情報に更新する foreach (var piece in loadPieces.puzzlePieces) { if (piece != null) { Debug.Log("add puzzlePieces: " + piece.name); foreach (var prefab in m_puzzlePiecePrefabs) { if (prefab.name == piece.name) { GameObject pieceInstance = Instantiate(prefab, piece.position, piece.rotation) as GameObject; pieceInstance.SetActive(true); m_puzzlePieces.Add(prefab.name, pieceInstance); break; } } } } //Goal/Marbleの配置を更新する m_puzzlePieces.Load(loadPieces.goal, loadPieces.marble); } }