Esempio n. 1
0
            private bool fastMove()
            {
                TimeSpan ts = befTime - DateTime.UtcNow;

                //double ang = (motor.Angle - motor.BefAngle);

                double diffAngle = DataEntity.GetTargetAngle() - MathHelperD.ToDegrees(MyMotor.Angle);

                double rad = MathHelperD.ToRadians(diffAngle) / (-0.03);


                if (DataEntity.GetVelocity() < Math.Abs(rad * 9.549))
                {
                    MyMotor.TargetVelocityRPM = MathHelperD.ToDegrees(rad) < 0 ? DataEntity.GetVelocity() : -DataEntity.GetVelocity();
                }
                else
                {
                    MyMotor.TargetVelocityRad = -(float)(rad / 2);
                }


                befTime        = DateTime.UtcNow;
                BefAngleDegree = MathHelperD.ToDegrees(MyMotor.Angle);

                if (Math.Abs(MathHelperD.ToDegrees(MyMotor.Angle) - DataEntity.GetTargetAngle()) < 1)
                {
                    MyMotor.TargetVelocityRad = 0;
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
Esempio n. 2
0
            private bool justMove()
            {
                TimeSpan ts = befTime - nowTime;


                double ang = (MathHelperD.ToDegrees(MyMotor.Angle) - BefAngleDegree);

                double diffAngle = DataEntity.GetTargetAngle() - (MathHelperD.ToDegrees(MyMotor.Angle));

                double rad = MathHelperD.ToRadians(diffAngle) / ts.TotalSeconds;

                if (diffAngle > rad)
                {
                    MyMotor.TargetVelocityRPM = DataEntity.GetVelocity();
                }
                else
                {
                    MyMotor.TargetVelocityRPM = (float)(diffAngle / (Math.PI * 2));
                }

                BefAngleDegree = MathHelperD.ToDegrees(MyMotor.Angle);

                if ((MathHelperD.ToDegrees(MyMotor.Angle) - DataEntity.GetTargetAngle()) < 0.5)
                {
                    MyMotor.TargetVelocityRad = 0;
                    return(true);
                }
                else
                {
                    return(false);
                }
            }