Esempio n. 1
0
    private void OnAck_AdvanceEquip(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        AckAdvanceEquip        ack = Serializer.Deserialize <AckAdvanceEquip>(ms);

        XEquip       equip     = ack.TarEquip;
        List <XItem> list      = ack.UseItems;
        DEquip       equipDB   = ReadCfgEquip.GetDataById(equip.Id);
        int          advanceID = equipDB.Quality * 1000 + equip.AdvanceLevel + 1;

        DEquipAdvanceCost db = ReadCfgEquipAdvanceCost.GetDataById(advanceID);

        GTDataManager.Instance.UseMoney(db.CostMoneyId, db.CostMoneyNum);
        GTDataManager.Instance.UseItemById(db.CostItemId, db.CostItemNum);
        if (list != null)
        {
            for (int i = 0; i < list.Count; i++)
            {
                GTDataManager.Instance.DelBagEquip(list[i].Pos);
            }
        }
        equip.AdvanceLevel++;
        DataDBSEquip.Update(equip.Instance, equip);

        CharacterManager.Instance.SyncMainPlayerData(ESyncDataType.TYPE_BASEATTR);

        GTEventCenter.FireEvent(GTEventID.TYPE_ADVANCE_EQUIP);
        GTEventCenter.FireEvent(GTEventID.TYPE_CHANGE_FIGHTVALUE);
    }
Esempio n. 2
0
    private void OnAck_StrengthEquip(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        AckStrengthEquip       ack = Serializer.Deserialize <AckStrengthEquip>(ms);

        XEquip       equip           = ack.TarEquip;
        List <XItem> list            = ack.UseItems;
        DEquip       cfg             = ReadCfgEquip.GetDataById(equip.Id);
        int          strengthenLevel = equip.StrengthenLevel;
        int          strID           = cfg.Quality * 1000 + strengthenLevel + 1;
        int          addExpNum       = EquipModule.Instance.GetStrengthenExpByMatList(list);

        DEquipStrengLevel db = ReadCfgEquipStrengLevel.GetDataById(strID);
        int expNum           = db.RequireExp - equip.StrengthenExp;

        while (addExpNum >= expNum)
        {
            strengthenLevel++;
            db      = ReadCfgEquipStrengLevel.GetDataById(cfg.Quality * 1000 + strengthenLevel + 1);
            expNum += db.RequireExp;
        }
        equip.StrengthenLevel = strengthenLevel;
        equip.StrengthenExp   = addExpNum + db.RequireExp - expNum;

        DataDBSEquip.Update(equip.Instance, equip);
        GTDataManager.Instance.UseMoney(DEquip.EQUIP_STRENGTHEN_MONEY_ID_1, expNum);
        for (int i = 0; i < list.Count; i++)
        {
            XItem item = list[i];
            if ((EPosType)item.PosType == EPosType.RoleMoney)
            {
                GTDataManager.Instance.UseMoney(item.Id, item.Num);
            }
            else
            {
                GTDataManager.Instance.DelBagEquip(item.Pos);
            }
        }

        CharacterManager.Instance.SyncMainPlayerData(ESyncDataType.TYPE_BASEATTR);

        GTEventCenter.FireEvent(GTEventID.TYPE_STRENGTHEN_EQUIP);
        GTEventCenter.FireEvent(GTEventID.TYPE_CHANGE_FIGHTVALUE);
    }
Esempio n. 3
0
    public void AddNewEquip(int instance, int id)
    {
        int newPos = GetNewPos(EBagType.ITEM);

        if (newPos == 0)
        {
            return;
        }
        XItem item = new XItem();

        item.Instance = instance;
        item.Pos      = newPos;
        item.Id       = id;
        item.Num      = 1;
        item.PosType  = (int)EPosType.BagItem;

        DataDBSBagItem.Insert(newPos, item);
        DataDBSEquip.Update(instance, GTDataFactory.CreateEquip(id, instance));
    }
Esempio n. 4
0
    private void OnAck_UpStarEquip(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        AckUpStarEquip         ack = Serializer.Deserialize <AckUpStarEquip>(ms);


        XEquip equip  = ack.TarEquip;
        DEquip cfg    = ReadCfgEquip.GetDataById(equip.Id);
        int    starID = cfg.Quality * 1000 + equip.StarLevel + 1;

        DEquipStar db = ReadCfgEquipStar.GetDataById(starID);

        GTDataManager.Instance.UseMoney(db.CostMoneyId, db.CostMoneyNum);
        GTDataManager.Instance.UseItemById(db.CostItemId, db.CostItemNum);
        equip.StarLevel++;
        DataDBSEquip.Update(equip.Instance, equip);

        CharacterManager.Instance.SyncMainPlayerData(ESyncDataType.TYPE_BASEATTR);

        GTEventCenter.FireEvent(GTEventID.TYPE_UPSTAR_EQUIP);
        GTEventCenter.FireEvent(GTEventID.TYPE_CHANGE_FIGHTVALUE);
    }