public void SendPacket(DataController.PacketType packetType, string contents) { client.Connection.SendPacket((int)packetType, contents); }
public void PacketRecieved(DataController.PacketType packetType, string contents) { }
public void PacketRecieved(DataController.PacketType packetType, string contents) { switch (packetType) { case DataController.PacketType.StartRayTracer: Debug.Log("Raytrace start"); DataController.Instance.rayTracing = true; RayTraceController.Instance.StartRayTracing(); break; case DataController.PacketType.StopRayTracer: Debug.Log("Raytrace stop"); DataController.Instance.rayTracing = false; RayTraceController.Instance.StopRayTracing(); break; case DataController.PacketType.UpdateHitPositionsSendRate: float parseHitPositionsSendRate; if (float.TryParse(contents, out parseHitPositionsSendRate)) { Debug.Log("Hit positions send rate set to " + parseHitPositionsSendRate); DataController.Instance.hitPositionsSendRate = parseHitPositionsSendRate; } break; case DataController.PacketType.UpdateRayTracerGap: float parseRayTracerGap; if (float.TryParse(contents, out parseRayTracerGap)) { Debug.Log("Ray tracer gap set to " + parseRayTracerGap); DataController.Instance.rayTracerGap = parseRayTracerGap; } break; case DataController.PacketType.UpdateNetworkedObjectSendRate: float parseNetworkObjectSendRate; if (float.TryParse(contents, out parseNetworkObjectSendRate)) { Debug.Log("Networked Object send rate set to " + parseNetworkObjectSendRate); DataController.Instance.networkedObjectSendRate = parseNetworkObjectSendRate; } break; case DataController.PacketType.UpdatePointCloudPointSize: float parsePointCloudPointSize; if (float.TryParse(contents, out parsePointCloudPointSize)) { Debug.Log("Point cloud point size send rate set to " + parsePointCloudPointSize); DataController.Instance.pointCloudPointSize = parsePointCloudPointSize; } break; case DataController.PacketType.FinishedSyncing: Debug.Log(DataController.Instance.networkedObjectDictionary.Count + " objects synced"); Timing.RunCoroutine(SendPerformanceData(), "SendPerformanceData"); DataController.Instance.applicationState = DataController.ApplicationState.Server; break; case DataController.PacketType.UpdateCentralCar: int parseObjID; if (int.TryParse(contents, out parseObjID)) { Debug.Log("Central car set to network object with ID of " + parseObjID); DataController.Instance.centralCar = DataController.Instance.networkedObjectDictionary[parseObjID].GetComponent <CarController>(); DataController.Instance.centralCar.gameObject.SetActive(true); SensorManager.Instance.transform.parent = DataController.Instance.centralCar.transform; SensorManager.Instance.transform.localPosition = Vector3.zero; SensorManager.Instance.transform.localEulerAngles = Vector3.zero; } break; case DataController.PacketType.UpdateGroundUndetectable: if (bool.Parse(contents)) { foreach (Transform go in DataController.Instance.groundTrack.GetComponentInChildren <Transform>()) { go.gameObject.layer = 0; } } else { foreach (Transform go in DataController.Instance.groundTrack.GetComponentInChildren <Transform>()) { go.gameObject.layer = 8; } } Debug.Log("Ground undetectable set to " + contents); break; case DataController.PacketType.SetSensorDisabled: int parseSensorID; if (int.TryParse(contents, out parseSensorID)) { Debug.Log("Sensor " + parseSensorID + " set to disabled"); DataController.Instance.activeSensors[(DataController.SensorType)parseSensorID] = false; SensorManager.Instance.ToggleSensor((DataController.SensorType)parseSensorID, false); } break; case DataController.PacketType.SetSensorEnabled: int parseSensorID2; if (int.TryParse(contents, out parseSensorID2)) { Debug.Log("Sensor " + parseSensorID2 + " set to enabled"); DataController.Instance.activeSensors[(DataController.SensorType)parseSensorID2] = true; SensorManager.Instance.ToggleSensor((DataController.SensorType)parseSensorID2, true); } break; } }