public static void CreateBattleBullet(DataConfig.BULLET_TYPE type, UnitFire.ShootParam shoot) { string resName = AppConfig.FOLDER_PROFAB + "bullet/bullet" + (int)type; GameObject obj = ResourceHelper.Load(resName); AddUnitToLayer(obj, BattleConfig.LAYER.BULLET); obj.GetComponent <Bullet> ().Create(shoot); }
public void Load(LitJson.JSONNode json) { id = int.Parse(json["ID"]); battleParam = new BasicBattleParam(); battleParam.Load(json); name = json["Name"]; asset = json["Asset"]; bulletType = (DataConfig.BULLET_TYPE) int.Parse(json ["CannonType"]); bodyType = (DataConfig.BODY_TYPE) int.Parse(json ["BodyType"]); quality = JsonReader.Int(json, "Quality"); targetSelect = (DataConfig.TARGET_SELECT)JsonReader.Int(json, "targetSelect"); shootCD = JsonReader.Float(json, "shootCD"); //5; shootRange = JsonReader.Float(json, "shootRange"); //150; closeRange = JsonReader.Float(json, "closeRange"); //80; fightRange = JsonReader.Float(json, "fightRange"); //40; // Assert.assert (shootRange >= closeRange); Assert.assert(closeRange >= fightRange); stopToFire = true; //int.Parse (json ["stopToFire"]) != 0; canStandTurn = JsonReader.Int(json, "canStandTurn") != 0; firePrepareTime = JsonReader.Float(json, "firePrepareTime"); //1; damageRange = JsonReader.Float(json, "damageRange"); length = JsonReader.Float(json, "length"); //7; Assert.assert(length <= MapGrid.GRID_SIZE); breakTime = JsonReader.Float(json, "breakTime"); //2; speed = float.Parse(json ["Speed"]); costCdCash = JsonReader.Float(json, "CdCash"); fireCount = int.Parse(json ["FireCount"]); fireInterval = float.Parse(json ["FireInterval"]); // shootInterval = float.Parse (json ["ShootInterval"]); // targetsPerFire = int.Parse (json ["TargetsPerFire"]); // targetsSelectType = (DataConfig.TARGETS_SELECT_TYPE)int.Parse (json ["TargetSelectType"]); string str_partsId = json["PartsID"]; partsId = StringHelper.ReadIntArrayFromString(str_partsId); cost = new BasicCost(); cost.Load(json); buildingLevel = int.Parse(json ["BuildingLevel"]); repairRate = float.Parse(json ["RepairRate"]); chipId = JsonReader.Int(json, "ChipID"); chipCount = JsonReader.Int(json, "ChipCount"); }