Esempio n. 1
0
    //Load JsonFile (Bridges and teleporters)
    void LoadData()
    {
        /* Load Switches And Bridges */
        SetSpawnPoint();

        try
        {
            foreach (string DataBridge in loadedData.ListBridges)
            {
                bool SwitchToLoadNormal = true;
                bool BridgeOpen         = false;

                List <GameObject> CaseBridgeTemp = new List <GameObject>();

                int indexXSwitch;
                int indexZSwitch;

                if (DataBridge[0].ToString() == "S")
                {
                    SwitchToLoadNormal = false;
                }

                else if (DataBridge[0].ToString() == "N")
                {
                    SwitchToLoadNormal = true;
                }

                if (DataBridge[1].ToString() == "0")
                {
                    BridgeOpen = false;
                }

                else if (DataBridge[1].ToString() == "1")
                {
                    BridgeOpen = true;
                }

                string[] SplitsData = DataBridge.Split('-');

                string Coord     = SplitsData[0];
                int    indexTemp = Coord.IndexOf("(") + 1;
                string RawCoord  = Coord.Substring(indexTemp, Coord.Length - indexTemp - 1);


                string[] SplitsCoord = RawCoord.Split(',');

                indexXSwitch = Int32.Parse(SplitsCoord[0]);
                indexZSwitch = Int32.Parse(SplitsCoord[1]);


                string ListCaseBridge = SplitsData[1];

                ListCaseBridge = ListCaseBridge.Substring(1, ListCaseBridge.Length - 2);


                string[] SplitsCoordData = ListCaseBridge.Split(';');

                int indexXCase;
                int indexZCase;

                foreach (string dataCoord in SplitsCoordData)
                {
                    int indexTemp2 = dataCoord.IndexOf("(") + 1;



                    string   RawCaseCoord   = dataCoord.Substring(indexTemp2, dataCoord.Length - indexTemp2 - 1);
                    string[] SplitCoordCase = RawCaseCoord.Split(',');



                    indexXCase = Int32.Parse(SplitCoordCase[0]);
                    indexZCase = Int32.Parse(SplitCoordCase[1]);



                    float ScaleY = WoodCasePrefab.transform.localScale[1];
                    float IndexY = -(ScaleY / 2);


                    float postionX = (indexXCase * WoodCasePrefab.transform.localScale[0]) - (WoodCasePrefab.transform.localScale[0] / 2);
                    float postionZ = (indexZCase * WoodCasePrefab.transform.localScale[2]) - (WoodCasePrefab.transform.localScale[2] / 2);

                    GameObject TempCase;

                    if (BoardList[indexZCase - 1][indexXCase - 1].ToString() == "3")
                    {
                        TempCase = Instantiate(BrickCasePrefab, new Vector3(postionX, IndexY, postionZ), transform.rotation);
                        CaseBridgeTemp.Add(TempCase);
                        if (!BridgeOpen)
                        {
                            TempCase.SetActive(false);
                        }

                        else
                        {
                            string CoordinateTemp = "(" + indexXCase.ToString() + "," + indexZCase.ToString() + ")";
                            CurrentlyActivatedCasesBridge.Add(CoordinateTemp);
                        }
                    }

                    else if (BoardList[indexZCase - 1][indexXCase - 1].ToString() == "4")
                    {
                        TempCase = Instantiate(WoodCasePrefab, new Vector3(postionX, IndexY, postionZ), transform.rotation);
                        CaseBridgeTemp.Add(TempCase);
                        if (!BridgeOpen)
                        {
                            TempCase.SetActive(false);
                        }

                        else
                        {
                            string CoordinateTemp = "(" + indexXCase.ToString() + "," + indexZCase.ToString() + ")";
                            CurrentlyActivatedCasesBridge.Add(CoordinateTemp);
                        }
                    }
                }


                string CoordSwitchForList = indexXSwitch.ToString() + "," + indexZSwitch.ToString();

                try
                {
                    if (SwitchToLoadNormal)
                    {
                        NormalSwitches.Add(CoordSwitchForList, CaseBridgeTemp);
                    }

                    else
                    {
                        StrongSwitches.Add(CoordSwitchForList, CaseBridgeTemp);
                    }
                }

                catch
                {
                }
            }
        }


        catch
        {
        }

        /* Load Teleporter */

        arrivalTeleport = loadedData.arrivalTeleport;
    }