public void OnLoad() { string[] loadingData = DataBasePerfil.LoadDataChar(); CharNome = loadingData[0]; CharClasse = loadingData[1]; indexHead = loadingData[2]; indexBody = loadingData[3]; indexLegs = loadingData[4]; Debug.Log(CharNome + "/" + CharClasse); }
// Use this for initialization void Start() { string[] loadingData = DataBasePerfil.LoadDataChar(); NomePersonagem = loadingData[0]; ClassePersonagem = loadingData[1]; IndexHeadP = int.Parse(loadingData[2]); IndexBodyP = int.Parse(loadingData[3]); IndexLegsP = int.Parse(loadingData[4]); Head.GetComponent <SpriteRenderer>().sprite = Visual.GetComponent <DataBaseVisual>().Heads[IndexHeadP]; Body.GetComponent <SpriteRenderer>().sprite = Visual.GetComponent <DataBaseVisual>().Bodys[IndexBodyP]; Legs.GetComponent <SpriteRenderer>().sprite = Visual.GetComponent <DataBaseVisual>().Legs[IndexLegsP]; }
public void OnCriarPesonagem() { nome = InputTmp.text; bool preenchido = checkClass(); if (preenchido) { IndexHead = GetIndexChar.GetComponent <EditarPersonagem>().indexH; IndexBody = GetIndexChar.GetComponent <EditarPersonagem>().indexB; IndexLegs = GetIndexChar.GetComponent <EditarPersonagem>().indexL; DataBasePerfil.SaveDataChar(nome, classe, IndexHead, IndexBody, IndexLegs); Load.GetComponent <LoadCene>().OnStart(); } }
// Use this for initialization void Start() { player = GetComponent <Transform>(); anim.SetBool("Parado", true); anim.SetBool("DireitaAndando", false); anim.SetBool("EsquerdaAndando", false); anim.SetBool("FrenteAndando", false); anim.SetBool("CostasAndando", false); string[] loadingData = DataBasePerfil.LoadDataChar(); IndexHeadP = int.Parse(loadingData[2]); IndexBodyP = int.Parse(loadingData[3]); IndexLegsP = int.Parse(loadingData[4]); HeadNome = Visual.GetComponent <DataBaseVisual>().Heads[IndexHeadP].name; BodyNome = Visual.GetComponent <DataBaseVisual>().Bodys[IndexBodyP].name; LegNome = Visual.GetComponent <DataBaseVisual>().Legs[IndexLegsP].name; }