public bool IsCompletePath() { int rowCount = DataArray.GetLength(0); int colCount = DataArray.GetLength(1); bool isComplete = false; Paths.ForEach(item => { if (item.X == rowCount - 1 && item.Y == colCount - 1) { isComplete = true; } }); return(isComplete); }
public Point3D[] GetPositions(int objectIndex, out Rect3D bounds) { int positionsCount = DataArray.GetLength(0); return(GetPositions(0, positionsCount, out bounds)); }