/* * * * Lifecycle methods * * * */ void Awake() { #if UNITY_IOS System.Environment.SetEnvironmentVariable("MONO_REFLECTION_SERIALIZER", "yes"); #endif DataAndSettingsManager.loadData(); }
/* * * * Lifecycle methods * * * */ void Awake() { #if UNITY_IOS System.Environment.SetEnvironmentVariable("MONO_REFLECTION_SERIALIZER", "yes"); #endif DataAndSettingsManager.loadData(); }