public void OnEnterAlert(long friendId, Data.BattleType type, string friendName, string friendPortrait) { controller.OnEnter(); this.gameObject.SetActive(true); currentFriendId = friendId; currentBattleType = type; currentFriendName = friendName; currentFriendPortrait = friendPortrait; RefreshView(); StartCoroutine("WaitAMinuteRefuse"); }
private string GetBattleMode(Data.BattleType type) { switch (type) { case Data.BattleType.BattleP1vsP1: return("1v1"); case Data.BattleType.BattleP2vsP2: return("2v2"); case Data.BattleType.Survival: return("生存"); case Data.BattleType.Tranining: return("训练"); } return(""); }