public DatTrongSave(DatTrong dat) { DiaChi = dat.getDiaChi(); Tree.CODE = dat.GetCODE(); ThoiGianBatDauTrong = new ThoiGian(dat.getThoiGianTrong()); TrangThai = dat.getTrangThai(); }
void CaoDat() { DatTrong dat = dat_current; Instantiate(CuocDat, dat.transform).transform.position = dat.getDiaChi(); StartCoroutine(Wait(dat, 1.5f)); SaveGame(); }
void ThuHoach() { CayTrong cay = dat_current.Tree; Vector3 pos = dat_current.getDiaChi(); Kho.AddItemSave(cay, cay.SoLuong); dat_current.ThuHoach(); VFXManager.ThuHoach(vfx, cay, cay.SoLuong, pos); SaveGame(); }