Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (mbEnabled)
        {
            mSpawnTimer += Time.deltaTime;

            if (mSpawnTimer >= mSpawnInterval)
            {
                GameObject      trail       = GameObject.Instantiate(mTrailObject);
                DashTrailObject trailObject = trail.GetComponent <DashTrailObject>();
                trailObject.mRenderer.sprite = trailObject.sprPlayer[PlayerPrefs.GetInt(ContsInGame.ID_CHARACTER_CURRENT)];
                trailObject.Initiate(mTrailTime, mLeadingSprite.sprite, this);
                trail.transform.position   = transform.position;
                trail.transform.localScale = mLeadingSprite.gameObject.transform.localScale;
                mTrailObjects.Add(trail);

                mSpawnTimer = 0;
            }
        }
    }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        if (mbEnabled)
        {
            mSpawnTimer += Time.deltaTime;

            if (mSpawnTimer >= mSpawnInterval)
            {
                GameObject trail = mTrailObjectsNotInUse.Dequeue();
                if (trail != null)
                {
                    DashTrailObject trailObject = trail.GetComponent <DashTrailObject>();

                    trailObject.Initiate(mTrailTime, mLeadingSprite.sprite, transform.position, this);
                    mTrailObjectsInUse.Add(trail);

                    mSpawnTimer = 0;
                }
            }
        }
    }
Esempio n. 3
0
    // Update is called once per frame
    void Update()
    {
        if (_drawTrail)
        {
            spawnTimer += Time.deltaTime;

            //TODO probably should spawn by distance traveled?
            if (spawnTimer >= spawnInterval)
            {
                GameObject trail = GetPooledTrailObject();

                DashTrailObject trailObject = trail.GetComponent <DashTrailObject>();

                trailObject.Initiate(trailTime, leadingSprite.sprite, transform.position, this);

                spawnTimer = 0;

                trailObject.GetComponent <SpriteRenderer>().sortingOrder = -1;

                for (int i = 0; i < trailObjectPool.Count; i++)
                {
                    SpriteRenderer spriteRenderer = trailObjectPool[i].GetComponent <SpriteRenderer>();
                    spriteRenderer.sortingOrder -= 1;
                }
            }

            if (recolorExisting)
            {
                for (int i = 0; i < trailObjectPool.Count; i++)
                {
                    DashTrailObject trailObject = trailObjectPool[i].GetComponent <DashTrailObject>();

                    trailObject.startColor = startColor;
                    trailObject.endColor   = endColor;
                }
            }
        }
    }