private void InitComponents() { dlProgressBar = new ProgressBar(); dlProgressBar.Motion.Position = new Vector2(Screen.Width, 0f) + PROGRESS_BAR_POSITION_RELATIVE; dlProgressBar.Visible = false; dlProgressBar.ProgressValue = 0f; dlProgressBar.ProgressTarget = 0f; dlProgressBar.BarWidth = 0.4f; dlProgressBar.DrawInfo.LayerDepth = 0.04f; Add(dlProgressBar); titleBox = new GameTextBox("m41_lovebit"); titleBox.Motion.Position = new Vector2(0.0f, 0.0f); titleBox.DrawInfo.LayerDepth = 0.04f; Add(titleBox); descriptionBox = new GameTextBox("GameDescriptionFont"); descriptionBox.Motion.Position = new Vector2(0.0f, 0.04f); descriptionBox.DrawInfo.LayerDepth = 0.04f; Add(descriptionBox); dlProgressBar.Pulsing = false; DarkeningHBar darkBar = new DarkeningHBar(0.5f, 0.63f); // TODO GUI constants? darkBar.Motion.Position.Y = -0.01f; darkBar.DrawInfo.LayerDepth = 0.05f; Add(darkBar); }
private void InitComponents() { dlProgressBar = new ProgressBar(); dlProgressBar.Motion.Position = new Vector2(Screen.Width,0f) + PROGRESS_BAR_POSITION_RELATIVE ; dlProgressBar.Visible = false; dlProgressBar.ProgressValue = 0f; dlProgressBar.ProgressTarget = 0f; dlProgressBar.BarWidth = 0.4f; dlProgressBar.DrawInfo.LayerDepth = 0.04f; Add(dlProgressBar); titleBox = new GameTextBox("m41_lovebit"); titleBox.Motion.Position = new Vector2(0.0f, 0.0f); titleBox.DrawInfo.LayerDepth = 0.04f; Add(titleBox); descriptionBox = new GameTextBox("GameDescriptionFont"); descriptionBox.Motion.Position = new Vector2(0.0f, 0.04f); descriptionBox.DrawInfo.LayerDepth = 0.04f; Add(descriptionBox); dlProgressBar.Pulsing = false; DarkeningHBar darkBar = new DarkeningHBar(0.5f, 0.63f); // TODO GUI constants? darkBar.Motion.Position.Y = -0.01f; darkBar.DrawInfo.LayerDepth = 0.05f; Add(darkBar); }