Esempio n. 1
0
    public void BloodSplat()
    {
        int randCount = DarkRef.RandomRange((int)splatCount.x, (int)splatCount.y);

        for (int i = 0; i < randCount; i++)
        {
            if (Physics.Raycast(tr.position, Random.onUnitSphere, out hit, Random.Range(splatDistance.x, splatDistance.y), splatLayers.value))
            {
                DecalObject splat = (DecalObject)Instantiate(splatDecal, hit.point, Quaternion.LookRotation(-hit.normal));
                splat.transform.parent = hit.transform;
                splat.transform.Rotate(Vector3.forward * Random.value * 360f, Space.Self);

                splat.targetObject   = hit.collider.gameObject;
                splat.pushOffset     = splatOffset;
                splat.layersToAffect = splatLayers;
            }
        }
    }
Esempio n. 2
0
    public void CheckText()
    {
        if (pe.hasEMP)
        {
            weaponName.text = empName;
        }
        else if (Time.time - lastScramble >= 0.025f)
        {
            weaponName.text = DarkRef.ScrambleString(curWepName, 5, scramble);
            lastScramble    = Time.time;
        }

        if (pe.hasEMP)
        {
            if (Time.time - lastRandomizeTime >= 0.1f)
            {
                weaponSlot.text      = DarkRef.RandomLetterCombination(DarkRef.RandomRange(7, 8)).ToUpper();
                fireModeDisplay.text = "[" + DarkRef.RandomLetterCombination(DarkRef.RandomRange(4, 5)).ToUpper() + "]";
                displayCurAmmo       = DarkRef.RandomRange(0, 99);
                displayAmmoLeft      = DarkRef.RandomRange(0, 999);
                curAmmoDisplay.text  = displayCurAmmo.ToString();
                ammoLeftDisplay.text = displayAmmoLeft.ToString();

                empName = DarkRef.RandomLetterCombination(Random.Range(6, 9), true);

                lastRandomizeTime = Time.time;
            }

            return;
        }

        if (currentGC != null)
        {
            if (curWeaponNum == 0)
            {
                weaponSlot.text = "PRIMARY";
            }
            else if (curWeaponNum == 1)
            {
                weaponSlot.text = "SECONDARY";
            }

            if (currentGC.currentFireMode == GunController.FireMode.FullAuto)
            {
                fireModeDisplay.text = "[AUTO]";
            }
            else if (currentGC.currentFireMode == GunController.FireMode.SemiAuto)
            {
                fireModeDisplay.text = "[SEMI]";
            }
            else if (currentGC.currentFireMode == GunController.FireMode.BurstFire)
            {
                fireModeDisplay.text = "[BURST]";
            }
            else
            {
                fireModeDisplay.text = "[SAFE]";
            }
        }
        else if (curWeaponNum == 3)
        {
            weaponSlot.text      = "GRENADE";
            fireModeDisplay.text = "[NONE]";
        }
        else if (curWeaponNum == 2)
        {
            weaponSlot.text      = "MELEE";
            fireModeDisplay.text = "[NONE]";
        }
        else if (curWeaponNum <= -1)
        {
            weaponSlot.text      = "NONE";
            fireModeDisplay.text = "[NONE]";
        }
    }