Esempio n. 1
0
 public static double gamedistance(DarkEmu_GameServer.character._pos p1, DarkEmu_GameServer.character._pos p2)
 {
     // Nukei: for test with range checking on objects, maybe faster than only calculating distance
     if ((p1.xSec >= p2.xSec - 1) && (p1.xSec <= p2.xSec + 1) && (p1.ySec >= p2.ySec - 1) && (p1.ySec <= p2.ySec + 1))
     {
         return gamedistance(p1.x, p1.y, p2.x, p2.y);
     }
     else
     {
         return 99999999999999;
     }
 }
Esempio n. 2
0
        /////////////////////////////////////////////////////////////////////////////////
        // Login user
        /////////////////////////////////////////////////////////////////////////////////
        public static int LoginUser(string aID, ref string aPass, ref DarkEmu_GameServer.player aPlayer, bool localConnect)
        {
            //Console.WriteLine("Login User: {0} - {1}",aID,aPass);

            MsSQL ms = new MsSQL("SELECT * FROM users WHERE password='******'");
            using (System.Data.SqlClient.SqlDataReader reader = ms.Read())
            {

                if (Systems.clients.Count>=Systems.maxSlots)
                {
                    ms.Close();
                    return 2; // crowded
                }

                while (reader.Read())
                {
                    if (reader.GetString(1).ToLower() == aID.ToLower()) // id
                    {
                        if (reader.GetByte(3) == 1) // online
                        {
                            ms.Close();
                            return 3; // already online
                        }

                        if (reader.GetInt32(5) == 1) // banned
                        {
                            aPass = reader.GetString(4);
                            ms.Close();
                            return 4; // banned
                        }

                        if (aPlayer == null && localConnect) MsSQL.UpdateData("UPDATE users SET online=1 WHERE userid='" + reader.GetInt32(0) + "'");
                        aPlayer = new player();
                        aPlayer.AccountName = aID;
                        aPlayer.Password = aPass; // Nukei: ?? whats the reason for saving password in memory ?
                        aPlayer.ID = reader.GetInt32(0);
                        aPlayer.pGold = reader.GetInt64(7);
                        aPlayer.Silk = reader.GetInt32(6);
                        aPlayer.SilkPrem = reader.GetInt32(9);
                        aPlayer.wSlots = reader.GetByte(11);
                        ms.Close();
                        //Console.WriteLine("Login..!!");
                        return 0;
                    }
                }
            }
            ms.Close();
            return 1; // not found
        }
Esempio n. 3
0
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Movement Packet
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////
        public static byte[] Movement(DarkEmu_GameServer.Global.vektor p)
        {
            PacketWriter Writer = new PacketWriter();
                Writer.Create(Systems.SERVER_MOVEMENT);     //Select opcode
                Writer.DWord(p.ID);                         //Player ID
                Writer.Bool(true);                          //Bool 1
                Writer.Byte(p.xSec);                        //Player X Sector
                Writer.Byte(p.ySec);                        //Player Y Sector
                if (!File.FileLoad.CheckCave(p.xSec, p.ySec))
                {
                Writer.Word(p.x);                    //Player X Location
                Writer.Word(p.z);                    //Player Z Location
                Writer.Word(p.y);                    //Player Y Location
                }
                else
                {
                    if (p.x < 0)
                    {
                        Writer.Word(p.x);
                        Writer.Word(0xFFFF);
                    }
                    else
                    {
                        Writer.DWord(p.x);
                    }
                    Writer.DWord(p.z);

                    if (p.y < 0)
                    {
                        Writer.Word(p.y);
                        Writer.Word(0xFFFF);
                    }
                    else
                    {
                        Writer.DWord(p.y);
                    }
                }
                Writer.Bool(false);
                return Writer.GetBytes();
        }
Esempio n. 4
0
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 // Movement Pickup
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 public static byte[] MovementOnPickup(DarkEmu_GameServer.Global.vektor p)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_PICKUPITEM_MOVE);
     Writer.DWord(p.ID);
     Writer.Byte(p.xSec);
     Writer.Byte(p.ySec);
     Writer.Float(p.x);
     Writer.Float(p.z);
     Writer.Float(p.y);
     Writer.Word(0);
     return Writer.GetBytes();
 }