Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     buffer = new List<DancePose>();
     beatTime = 60 / bpm;
     InvokeRepeating("PermanentClock", beatTime / 2, beatTime+0.02f);
     arms = GetComponent<DancingArms>();
     spellcaster = GetComponent<Spellcaster>();
 }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     buffer   = new List <DancePose>();
     beatTime = 60 / bpm;
     InvokeRepeating("PermanentClock", beatTime / 2, beatTime + 0.02f);
     arms        = GetComponent <DancingArms>();
     spellcaster = GetComponent <Spellcaster>();
 }