protected override void Awake() { base.Awake(); axeBlade = transform.GetChild(0).GetComponent <DamagingHitbox>(); axeHandle = transform.GetChild(1).GetComponent <DamagingHitbox>(); axeBlade.DamageMultiplier = bladeDamage; axeHandle.DamageMultiplier = handleDamage; }
protected override void Awake() { base.Awake(); swordTip = transform.GetChild(0).GetComponent <DamagingHitbox>(); swordBase = transform.GetChild(1).GetComponent <DamagingHitbox>(); swordHilt = transform.GetChild(2).GetComponent <DamagingHitbox>(); swordTip.DamageMultiplier = TipDamage; swordBase.DamageMultiplier = BaseDamage; swordHilt.DamageMultiplier = HiltDamage; }
protected override void Awake() { base.Awake(); staffBase = transform.GetChild(0).GetComponent <DamagingHitbox>(); staffBase.DamageMultiplier = StaffDamage; }