bool addDamage(Damageable damageable) { if (damageable != null) { damageable.AddDamage(m_damage); return(true); } return(false); }
void Start() { damageable.AddDamage(Vector3.zero, 0); }
bool addDamage(Damageable damageable) { if (damageable != null) { damageable.AddDamage(m_damage); return(true); } return(false); }
void Start() { damageable.AddDamage(Vector3.zero, 0); }