/// <summary> /// Plays animation for when attack is dodged /// </summary> /// <param name="animationClipName"> Name of animation to play overtop of monster </param> /// <returns> IEnumerator for animations</returns> public IEnumerator DisplayAttackDodged(string animationClipName) { isAnimating = true; SetEffectsAnimatorClip(animationClipName); yield return(StartCoroutine(PlayAnimation(effectsAnimator, "attacked"))); dt.ShowDodged(); yield return(StartCoroutine(PlayAnimation(dt.textAnimator, "showDamage"))); dt.HideDamage(); isAnimating = false; }